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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-05-18 22:50:41 +0200
committerGravatar bunnei <ericbunnie@gmail.com>2014-06-12 06:10:54 -0400
commit4c2bff61e5e8409cd25a5db396ce3574486f94b1 (patch)
tree39110e36491ec9c6b3e938b7c2223b33fc3db5b5 /src/video_core/pica.h
parentf82410e6335b02603c7a6fc0fc63894b6a820a5b (diff)
Pica: Use some template magic to define register structures efficiently.
Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r--src/video_core/pica.h127
1 files changed, 102 insertions, 25 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 7cbc45f9..f0fa3aba 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -9,45 +9,122 @@
#include "common/bit_field.h"
#include "common/common_types.h"
+#include "common/register_set.h"
namespace Pica {
-enum class CommandId : u32
-{
- ViewportSizeX = 0x41,
- ViewportInvSizeX = 0x42,
- ViewportSizeY = 0x43,
- ViewportInvSizeY = 0x44,
- ViewportCorner = 0x68,
- DepthBufferFormat = 0x116,
- ColorBufferFormat = 0x117,
- DepthBufferAddress = 0x11C,
- ColorBufferAddress = 0x11D,
- ColorBufferSize = 0x11E,
+struct Regs {
+ enum Id : u32 {
+ ViewportSizeX = 0x41,
+ ViewportInvSizeX = 0x42,
+ ViewportSizeY = 0x43,
+ ViewportInvSizeY = 0x44,
+ ViewportCorner = 0x68,
+ DepthBufferFormat = 0x116,
+ ColorBufferFormat = 0x117,
+ DepthBufferAddress = 0x11C,
+ ColorBufferAddress = 0x11D,
+ ColorBufferSize = 0x11E,
+
+ VertexArrayBaseAddr = 0x200,
+ VertexDescriptor = 0x201, // 0x202
+ VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
+ VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
+ VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
+
+ NumIds = 0x300,
+ };
+
+ template<Id id>
+ union Struct;
};
+static inline Regs::Id VertexAttributeOffset(int n)
+{
+ return static_cast<Regs::Id>(0x203 + 3*n);
+}
+
+static inline Regs::Id VertexAttributeInfo0(int n)
+{
+ return static_cast<Regs::Id>(0x204 + 3*n);
+}
+
+static inline Regs::Id VertexAttributeInfo1(int n)
+{
+ return static_cast<Regs::Id>(0x205 + 3*n);
+}
+
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}
u32 hex;
- BitField< 0, 16, CommandId> cmd_id;
+ BitField< 0, 16, Regs::Id> cmd_id;
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};
-static std::map<CommandId, const char*> command_names = {
- {CommandId::ViewportSizeX, "ViewportSizeX" },
- {CommandId::ViewportInvSizeX, "ViewportInvSizeX" },
- {CommandId::ViewportSizeY, "ViewportSizeY" },
- {CommandId::ViewportInvSizeY, "ViewportInvSizeY" },
- {CommandId::ViewportCorner, "ViewportCorner" },
- {CommandId::DepthBufferFormat, "DepthBufferFormat" },
- {CommandId::ColorBufferFormat, "ColorBufferFormat" },
- {CommandId::DepthBufferAddress, "DepthBufferAddress" },
- {CommandId::ColorBufferAddress, "ColorBufferAddress" },
- {CommandId::ColorBufferSize, "ColorBufferSize" },
+static std::map<Regs::Id, const char*> command_names = {
+ {Regs::ViewportSizeX, "ViewportSizeX" },
+ {Regs::ViewportInvSizeX, "ViewportInvSizeX" },
+ {Regs::ViewportSizeY, "ViewportSizeY" },
+ {Regs::ViewportInvSizeY, "ViewportInvSizeY" },
+ {Regs::ViewportCorner, "ViewportCorner" },
+ {Regs::DepthBufferFormat, "DepthBufferFormat" },
+ {Regs::ColorBufferFormat, "ColorBufferFormat" },
+ {Regs::DepthBufferAddress, "DepthBufferAddress" },
+ {Regs::ColorBufferAddress, "ColorBufferAddress" },
+ {Regs::ColorBufferSize, "ColorBufferSize" },
};
-}
+template<>
+union Regs::Struct<Regs::ViewportSizeX> {
+ BitField<0, 24, u32> value;
+};
+
+template<>
+union Regs::Struct<Regs::ViewportSizeY> {
+ BitField<0, 24, u32> value;
+};
+
+template<>
+union Regs::Struct<Regs::VertexDescriptor> {
+ enum class Format : u64 {
+ BYTE = 0,
+ UBYTE = 1,
+ SHORT = 2,
+ FLOAT = 3,
+ };
+
+ BitField< 0, 2, Format> format0;
+ BitField< 2, 2, u64> size0; // number of elements minus 1
+ BitField< 4, 2, Format> format1;
+ BitField< 6, 2, u64> size1;
+ BitField< 8, 2, Format> format2;
+ BitField<10, 2, u64> size2;
+ BitField<12, 2, Format> format3;
+ BitField<14, 2, u64> size3;
+ BitField<16, 2, Format> format4;
+ BitField<18, 2, u64> size4;
+ BitField<20, 2, Format> format5;
+ BitField<22, 2, u64> size5;
+ BitField<24, 2, Format> format6;
+ BitField<26, 2, u64> size6;
+ BitField<28, 2, Format> format7;
+ BitField<30, 2, u64> size7;
+ BitField<32, 2, Format> format8;
+ BitField<34, 2, u64> size8;
+ BitField<36, 2, Format> format9;
+ BitField<38, 2, u64> size9;
+ BitField<40, 2, Format> format10;
+ BitField<42, 2, u64> size10;
+ BitField<44, 2, Format> format11;
+ BitField<46, 2, u64> size11;
+
+ BitField<48, 12, u64> attribute_mask;
+ BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
+};
+
+
+} // namespace