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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-26 19:17:09 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-12 13:48:10 +0200
commitc52651261916b136f2ea4ff022fb9cead5a73a93 (patch)
tree11bf295b77b14d1d82c7f992a47cf20f5fffbda6 /src/video_core/pica.h
parentd443f0a92183c94eaa0c33dddbb450eb8fe2fd07 (diff)
Pica: Add vertex shader implementation.
Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r--src/video_core/pica.h137
1 files changed, 132 insertions, 5 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index faf124c3..42303a58 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -50,7 +50,39 @@ struct Regs {
INSERT_PADDING_WORDS(0x1);
BitField<0, 24, u32> viewport_size_y;
- INSERT_PADDING_WORDS(0x1bc);
+ INSERT_PADDING_WORDS(0xc);
+
+ union {
+ // Maps components of output vertex attributes to semantics
+ enum Semantic : u32
+ {
+ POSITION_X = 0,
+ POSITION_Y = 1,
+ POSITION_Z = 2,
+ POSITION_W = 3,
+
+ COLOR_R = 8,
+ COLOR_G = 9,
+ COLOR_B = 10,
+ COLOR_A = 11,
+
+ TEXCOORD0_U = 12,
+ TEXCOORD0_V = 13,
+ TEXCOORD1_U = 14,
+ TEXCOORD1_V = 15,
+ TEXCOORD2_U = 22,
+ TEXCOORD2_V = 23,
+
+ INVALID = 31,
+ };
+
+ BitField< 0, 5, Semantic> map_x;
+ BitField< 8, 5, Semantic> map_y;
+ BitField<16, 5, Semantic> map_z;
+ BitField<24, 5, Semantic> map_w;
+ } vs_output_attributes[7];
+
+ INSERT_PADDING_WORDS(0x1a9);
struct {
enum class Format : u64 {
@@ -133,7 +165,7 @@ struct Regs {
// Attribute loaders map the source vertex data to input attributes
// This e.g. allows to load different attributes from different memory locations
- struct Loader {
+ struct {
// Source attribute data offset from the base address
u32 data_offset;
@@ -189,7 +221,90 @@ struct Regs {
u32 trigger_draw;
u32 trigger_draw_indexed;
- INSERT_PADDING_WORDS(0xd0);
+ INSERT_PADDING_WORDS(0x8a);
+
+ // Offset to shader program entry point (in words)
+ BitField<0, 16, u32> vs_main_offset;
+
+ union {
+ BitField< 0, 4, u64> attribute0_register;
+ BitField< 4, 4, u64> attribute1_register;
+ BitField< 8, 4, u64> attribute2_register;
+ BitField<12, 4, u64> attribute3_register;
+ BitField<16, 4, u64> attribute4_register;
+ BitField<20, 4, u64> attribute5_register;
+ BitField<24, 4, u64> attribute6_register;
+ BitField<28, 4, u64> attribute7_register;
+ BitField<32, 4, u64> attribute8_register;
+ BitField<36, 4, u64> attribute9_register;
+ BitField<40, 4, u64> attribute10_register;
+ BitField<44, 4, u64> attribute11_register;
+ BitField<48, 4, u64> attribute12_register;
+ BitField<52, 4, u64> attribute13_register;
+ BitField<56, 4, u64> attribute14_register;
+ BitField<60, 4, u64> attribute15_register;
+
+ int GetRegisterForAttribute(int attribute_index) {
+ u64 fields[] = {
+ attribute0_register, attribute1_register, attribute2_register, attribute3_register,
+ attribute4_register, attribute5_register, attribute6_register, attribute7_register,
+ attribute8_register, attribute9_register, attribute10_register, attribute11_register,
+ attribute12_register, attribute13_register, attribute14_register, attribute15_register,
+ };
+ return (int)fields[attribute_index];
+ }
+ } vs_input_register_map;
+
+ INSERT_PADDING_WORDS(0x3);
+
+ struct {
+ enum Format : u32
+ {
+ FLOAT24 = 0,
+ FLOAT32 = 1
+ };
+
+ bool IsFloat32() const {
+ return format == FLOAT32;
+ }
+
+ union {
+ // Index of the next uniform to write to
+ // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
+ BitField<0, 7, u32> index;
+
+ BitField<31, 1, Format> format;
+ };
+
+ // Writing to these registers sets the "current" uniform.
+ // TODO: It's not clear how the hardware stores what the "current" uniform is.
+ u32 set_value[8];
+
+ } vs_uniform_setup;
+
+ INSERT_PADDING_WORDS(0x2);
+
+ struct {
+ u32 begin_load;
+
+ // Writing to these registers sets the "current" word in the shader program.
+ // TODO: It's not clear how the hardware stores what the "current" word is.
+ u32 set_word[8];
+ } vs_program;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // This register group is used to load an internal table of swizzling patterns,
+ // which are indexed by each shader instruction to specify vector component swizzling.
+ struct {
+ u32 begin_load;
+
+ // Writing to these registers sets the "current" swizzle pattern in the table.
+ // TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
+ u32 set_word[8];
+ } vs_swizzle_patterns;
+
+ INSERT_PADDING_WORDS(0x22);
#undef INSERT_PADDING_WORDS_HELPER1
#undef INSERT_PADDING_WORDS_HELPER2
@@ -219,6 +334,11 @@ struct Regs {
ADD_FIELD(num_vertices);
ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed);
+ ADD_FIELD(vs_main_offset);
+ ADD_FIELD(vs_input_register_map);
+ ADD_FIELD(vs_uniform_setup);
+ ADD_FIELD(vs_program);
+ ADD_FIELD(vs_swizzle_patterns);
#undef ADD_FIELD
#endif // _MSC_VER
@@ -259,17 +379,25 @@ private:
ASSERT_REG_POSITION(viewport_size_x, 0x41);
ASSERT_REG_POSITION(viewport_size_y, 0x43);
+ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
+ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);
ASSERT_REG_POSITION(num_vertices, 0x228);
ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
+ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
+ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
+ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
+ASSERT_REG_POSITION(vs_program, 0x2cb);
+ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
-static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
+static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
+static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
extern Regs registers; // TODO: Not sure if we want to have one global instance for this
@@ -347,7 +475,6 @@ private:
float value;
};
-
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}