Commit message (Collapse) | Author | Age | |
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* | GPU: Implement blended downscaling for display transfers. | Emmanuel Gil Peyrot | 2015-06-28 |
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* | GPU: Use shifts instead of multiplications to calculate the actual size of ↵ | Emmanuel Gil Peyrot | 2015-06-28 |
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* | Y2R: Rework conversion process, enabling support for all formats | Yuri Kunde Schlesner | 2015-06-21 |
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* | hw: Fix mismatched Write call | Lioncash | 2015-06-16 |
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* | Merge pull request #811 from archshift/commonify | archshift | 2015-05-31 |
|\ | | | | | Commonify video_core utility headers | ||
* \ | Merge pull request #832 from yuriks/refresh-rate-option | bunnei | 2015-05-31 |
|\ \ | | | | | | | Remove gpu_refresh_rate configuration option | ||
| | * | Move video_core/color.h to common/color.h | archshift | 2015-05-30 |
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| * | Remove gpu_refresh_rate configuration option | Yuri Kunde Schlesner | 2015-05-29 |
| | | | | | | | | | | | | | | Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files. | ||
* | | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 2015-05-29 |
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* | OpenGL renderer | tfarley | 2015-05-22 |
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* | Memmap: Re-organize memory function in two files | Yuri Kunde Schlesner | 2015-05-15 |
| | | | | | | | memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory. | ||
* | Memory: Add GetPhysicalPointer helper function | Yuri Kunde Schlesner | 2015-05-09 |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 |
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* | HW: Properly initialize and shutdown all modules. | bunnei | 2015-05-01 |
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* | gpu: Fix a missing format specifier | Lioncash | 2015-04-07 |
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* | Services: Stubs and minor changes | purpasmart96 | 2015-04-02 |
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* | Merge pull request #650 from Subv/scaling | bunnei | 2015-03-17 |
|\ | | | | | GPU: Fixed the bit 25 in the display transfer flags. | ||
| * | GPU/DisplayTransfer: Made the scaling bits a single 2bit value | Subv | 2015-03-16 |
| | | | | | | | | Rephrased some comments. | ||
* | | GPU: Implemented the flip_data (bit 0) bit in display transfers. | Subv | 2015-03-14 |
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* | | Merge pull request #642 from bunnei/touchpad | bunnei | 2015-03-11 |
|\ \ | | | | | | | Touchpad support | ||
| * | | HID: Complete refactor of pad/touch input to fix threading issues. | bunnei | 2015-03-10 |
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* | | | Merge pull request #629 from archshift/lcdfb | bunnei | 2015-03-10 |
|\ \ \ | |/ / |/| | | Implement SetLcdForceBlack and add implementation for color filling in the GPU code | ||
| | * | GPU: Fixed the bit 25 in the display transfer flags. | Subv | 2015-03-10 |
| |/ |/| | | | | | It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem. | ||
| * | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2015-03-09 |
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* | | Merge pull request #648 from Subv/fill_bit | Tony Wasserka | 2015-03-09 |
|\ \ | | | | | | | GPU: Use the correct position for the finished bit in memory fills | ||
| * | | GPU: Use the correct position for the finished bit in memory fills | Subv | 2015-03-09 |
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* | | | GPU: Corrected the 24 bit memory fills component order | Subv | 2015-03-09 |
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| * | Implement SetLcdForceBlack, move register enum to hw.h | archshift | 2015-03-05 |
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* | GPU: Added RGB565/RGB8 framebuffer support and various cleanups. | bunnei | 2015-03-03 |
| | | | | | | - Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger. | ||
* | Added RGBA5551 compatibility in the rasterizer | archshift | 2015-02-27 |
| | | | | This allows Virtual Console games to display properly. | ||
* | GPU: Implemented bits 3 and 1 from the display transfer flags. | Subv | 2015-02-26 |
| | | | | | Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. | ||
* | GPU: Fixed RGBA8 as output format in a display transfer. | Subv | 2015-02-22 |
| | | | | Verified with hwtests | ||
* | Merge pull request #471 from archshift/pp3ports3 | bunnei | 2015-02-22 |
|\ | | | | | GPU: Add support for more framebuffer formats in display transfers. | ||
| * | GPU: Add support for more framebuffer formats in display transfers. | Tony Wasserka | 2015-02-22 |
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* | | Merge pull request #594 from Subv/display_transfer | bunnei | 2015-02-22 |
|\ \ | | | | | | | GPU: Fixed the RGBA8 input format and RGB8 output format | ||
| * | | GPU: Fixed the RGBA8 input format and RGB8 output format | Subv | 2015-02-21 |
| | | | | | | | | | | | | in Display Transfers, tested with hwtests. | ||
* | | | Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h | archshift | 2015-02-19 |
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* | | GPU: Properly implement memory fills. | Tony Wasserka | 2015-02-18 |
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* | | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2015-02-15 |
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* | | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2015-02-10 |
| | | | | | | | | | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. | ||
* | | core: Fix some warnings on OSX | Lioncash | 2015-02-03 |
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* | | GPU: Fix buffer overrun in Display Transfers | Yuri Kunde Schlesner | 2015-01-14 |
| | | | | | | | | | | | | | | | | | | | | | | | | Display transfers with the horizontal downscaling flag were calculating the wrong output size, causing them to write double the amount of data intended. It is likely that this was perceived as correct due to a separate bug in calculating source indices which caused the image to be padded unless the previous bug was present. This fixes both issues, correcting flickering issues in 3dscraft, blargSnes and more (caused by the transfer overwriting the back buffer which followed) as well as potentially fixing other crashes. | ||
* | | GPU: Do periodic VBlank updates using CoreTiming | Yuri Kunde Schlesner | 2015-01-14 |
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* | | GPU: Correct wrong default framebuffer address for sub-screen. | Yuri Kunde Schlesner | 2015-01-14 |
| | | | | | | | | | | It appears this is a mistake, since the sub-screen has no right framebuffer. | ||
* | | GPU: Fire GPU interrupts at the correct places. | Yuri Kunde Schlesner | 2015-01-14 |
|/ | | | | | | | | | | | | PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a HBlank interrupt and fired many more times than it should. They now both fire together at 60 Hz. This puzzlingly *improves* apparent framerate on many applications. A few other interrupts were being fired inside the GSP command processing instead of on the actual GPU register writes, so they were moved there, which should cover direct writes tho those registers not going through the GX command queue. | ||
* | Move ThreadContext to core/core.h and deal with the fallout | Yuri Kunde Schlesner | 2015-01-09 |
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* | DSP: Signal (faked) interrupt on every frame. | bunnei | 2015-01-05 |
| | | | | - Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt. | ||
* | GPU: Pseudo-implement horizontal scaling. | Tony Wasserka | 2014-12-31 |
| | | | | | It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state. | ||
* | GPU: Implement frameskip and remove forced framebuffer swap hack. | bunnei | 2014-12-28 |
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* | GPU: Further improve synchronization. | bunnei | 2014-12-25 |
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