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authorGravatar archshift <admin@archshift.com>2015-02-26 19:11:39 -0800
committerGravatar archshift <admin@archshift.com>2015-02-27 19:15:08 -0800
commit7f9ee69a2bc769042433dba3970137b7be9afa03 (patch)
tree096b6debc487a7a87037808130484fe763bb4f6e /src/core/hw
parentc9ef377afaa038797de6c08da9f204acf67ed1fc (diff)
Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
Diffstat (limited to 'src/core/hw')
-rw-r--r--src/core/hw/gpu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index ab1dcf91..737b1e96 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -46,7 +46,7 @@ struct Regs {
"Structure size and register block length don't match")
#endif
- // All of those formats are described in reverse byte order, since the 3DS is little-endian.
+ // Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,