From 7f9ee69a2bc769042433dba3970137b7be9afa03 Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 26 Feb 2015 19:11:39 -0800 Subject: Added RGBA5551 compatibility in the rasterizer This allows Virtual Console games to display properly. --- src/core/hw/gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hw') diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index ab1dcf91..737b1e96 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -46,7 +46,7 @@ struct Regs { "Structure size and register block length don't match") #endif - // All of those formats are described in reverse byte order, since the 3DS is little-endian. + // Components are laid out in reverse byte order, most significant bits first. enum class PixelFormat : u32 { RGBA8 = 0, RGB8 = 1, -- cgit v1.2.3