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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-05-29 19:17:51 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-05-29 19:39:26 -0300
commitd65b42a69abbde2130c77917e7db5722799a6896 (patch)
tree12b4c12f8711185125c155d2c86d2e0c162ec7de /src/core/hw
parentfb597b6d68ea07b3b692f9108d4be9c23c8c2585 (diff)
Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
Diffstat (limited to 'src/core/hw')
-rw-r--r--src/core/hw/gpu.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index ddc5d647..99cfdaaf 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -30,8 +30,8 @@ Regs g_regs;
/// True if the current frame was skipped
bool g_skip_frame;
-/// 268MHz / gpu_refresh_rate frames per second
-static u64 frame_ticks;
+/// 268MHz CPU clocks / 60Hz frames per second
+const u64 frame_ticks = 268123480ull / 60;
/// Event id for CoreTiming
static int vblank_event;
/// Total number of frames drawn
@@ -357,7 +357,6 @@ void Init() {
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
framebuffer_sub.active_fb = 0;
- frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
last_skip_frame = false;
g_skip_frame = false;
frame_count = 0;