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path: root/src/core/hle/kernel/thread.h
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* Kernel: Added WaitObject and changed "waitable" objects inherit from it.Gravatar bunnei2015-01-21
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* core: Fix a few docstringsGravatar Lioncash2015-01-20
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* Kernel: Start using boost::intrusive_ptr for lifetime managementGravatar Yuri Kunde Schlesner2015-01-09
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* Thread: Reduce use of Handles and move some funcs to inside the class.Gravatar Yuri Kunde Schlesner2015-01-09
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* Kernel: Move Thread's definition to the header fileGravatar Yuri Kunde Schlesner2015-01-09
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* Merge pull request #255 from Subv/cbranch_3Gravatar bunnei2015-01-08
|\ | | | | Implemented timers
| * SVC: Implemented the Timer service calls.Gravatar Subv2015-01-08
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* | SVC: Fixed SleepThread.Gravatar Subv2015-01-08
| | | | | | | | It will now properly wait the specified number of nanoseconds and then wake up the thread.
* | Threads: Use a dummy idle thread when no other are ready.Gravatar Subv2015-01-07
|/ | | | This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
* Kernel: New handle managerGravatar Yuri Kunde Schlesner2014-12-28
| | | | | | | | | | | This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
| * License changeGravatar purpasmart962014-12-20
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* | Thread: Wait current thread on svc_SleepThreadGravatar bunnei2014-12-20
| | | | | | | | | | | | - Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
* | Kernel: Implement support for current thread pseudo-handleGravatar Yuri Kunde Schlesner2014-12-20
|/ | | | This boots a few (mostly Nintendo 1st party) games further.
* Thread: Fixed to wait on address when in arbitration.Gravatar bunnei2014-12-08
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* Threads: Implemented a sequential thread idGravatar Subv2014-12-04
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* SVC: Implemented GetThreadId.Gravatar Subv2014-12-04
| | | | For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
* HLE: Revamp error handling throrough the HLE codeGravatar Yuri Kunde Schlesner2014-11-24
| | | | | | | | | | | | | | | | | | | | | | | | | | All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Gravatar Emmanuel Gil Peyrot2014-11-19
| | | | or generated
* Thread: Added more descriptive comment to WaitCurrentThread.Gravatar bunnei2014-08-06
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* Thread: Added functions to resume threads from address arbitration.Gravatar bunnei2014-07-08
| | | | | | Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
* Kernel: Added real support for thread and event blockingGravatar bunnei2014-06-13
| | | | | | | | | | | | | - SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
* svc: added GetThreadPriority and SetThreadPriority, added (incomplete) ↵Gravatar bunnei2014-06-01
| | | | DuplicateHandle support
* thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused ↵Gravatar bunnei2014-05-22
| | | | "reason" argument
* thread: removed unused SwitchContext/Reschedule reason field, added missing ↵Gravatar bunnei2014-05-22
| | | | arg parameter to SVC CreateThread
* kernel: refactored function naming to remove "__" prefixGravatar bunnei2014-05-22
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* thread: moved ThreadStatus/WaitType to header, added support for arg on ↵Gravatar bunnei2014-05-22
| | | | CreateThread, added correct CPSR reset
* thread: added correct lowest thread priority, added a thread priority check, ↵Gravatar bunnei2014-05-20
| | | | and added some comments
* thread: exposed ResumeThreadFromWait function for use in other kernel modulesGravatar bunnei2014-05-20
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* thread: moved threading calls to the Kernel namespaceGravatar bunnei2014-05-20
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* thread: whitespace change - fixed * and & placementGravatar bunnei2014-05-20
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* - created a Kernel namespaceGravatar bunnei2014-05-20
| | | | | - cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
* thread: added declaration for __KernelReschedule to be used by syscall moduleGravatar bunnei2014-05-19
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* changed a commentGravatar bunnei2014-05-17
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* - added enum ThreadProcessorIdGravatar bunnei2014-05-17
| | | | | - reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHGravatar bunnei2014-05-16
| | | | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
* completely gutted/refactored threading code to be simplerGravatar bunnei2014-05-15
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* - added helper function for __KernelCreateThreadGravatar bunnei2014-05-14
| | | | | - added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
* various cleanups / remove unused codeGravatar bunnei2014-05-13
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* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in ↵Gravatar bunnei2014-05-13
| | | | for 3DS... doesn't really do much yet. Just a jumping off point
* added initial kernel/thread modulesGravatar bunnei2014-05-09