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* SaveData: Implemented the SystemSaveData archive.Gravatar Subv2014-12-17
| | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* APT_U: Added GetSharedFont service function.Gravatar bunnei2014-12-12
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* Common: Add "sysdata" to GetUserPath and cleanup.Gravatar bunnei2014-12-12
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* Added configuration file system.Gravatar archshift2014-10-07
| | | | Uses QSettings on citra-qt, and inih on citra-cli.
* Use the citra user path for the sdmc directoryGravatar archshift2014-09-21
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* Common: Move header guards over to pragma onceGravatar Lioncash2014-08-17
| | | | Also replaced C headers with the C++ equivalent ones
* fixed project includes to use new directory structureGravatar bunnei2014-04-08
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* got rid of 'src' folders in each sub-projectGravatar bunnei2014-04-08