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authorGravatar archshift <admin@archshift.com>2014-09-12 17:06:13 -0700
committerGravatar archshift <admin@archshift.com>2014-10-07 15:09:37 -0700
commite6594f9f53df456db42ab2091a7b1397070ff9c8 (patch)
treea1ca13000e379f753a155580560c20e015c2e552 /src/common/common_paths.h
parentee7cfc71bd8663b77a43c5ba577074972d9b7ad9 (diff)
Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
Diffstat (limited to 'src/common/common_paths.h')
-rw-r--r--src/common/common_paths.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
index 7cd5b1f3..ae08d082 100644
--- a/src/common/common_paths.h
+++ b/src/common/common_paths.h
@@ -7,25 +7,25 @@
// Make sure we pick up USER_DIR if set in config.h
#include "common/common.h"
-// Directory seperators, do we need this?
+// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
-#define MAX_PATH 260
+#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "user"
- #define EMU_DATA_DIR "emu"
+ #define EMU_DATA_DIR "Citra Emulator"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
- #define EMU_DATA_DIR ".emu"
+ #define EMU_DATA_DIR ".citra-emu"
#endif
#endif
@@ -48,30 +48,30 @@
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
-#define CONFIG_DIR "config"
-#define GAMECONFIG_DIR "game_config"
-#define MAPS_DIR "maps"
-#define CACHE_DIR "cache"
+#define CONFIG_DIR "config"
+#define GAMECONFIG_DIR "game_config"
+#define MAPS_DIR "maps"
+#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
-#define SHADERCACHE_DIR "shader_cache"
-#define STATESAVES_DIR "state_saves"
-#define SCREENSHOTS_DIR "screenShots"
-#define DUMP_DIR "dump"
-#define DUMP_TEXTURES_DIR "textures"
-#define DUMP_FRAMES_DIR "frames"
-#define DUMP_AUDIO_DIR "audio"
-#define LOGS_DIR "logs"
-#define SHADERS_DIR "shaders"
-#define SYSCONF_DIR "sysconf"
+#define SHADERCACHE_DIR "shader_cache"
+#define STATESAVES_DIR "state_saves"
+#define SCREENSHOTS_DIR "screenShots"
+#define DUMP_DIR "dump"
+#define DUMP_TEXTURES_DIR "textures"
+#define DUMP_FRAMES_DIR "frames"
+#define DUMP_AUDIO_DIR "audio"
+#define LOGS_DIR "logs"
+#define SHADERS_DIR "shaders"
+#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG "emu.ini"
-#define DEBUGGER_CONFIG "debugger.ini"
-#define LOGGER_CONFIG "logger.ini"
+#define DEBUGGER_CONFIG "debugger.ini"
+#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
-#define MAIN_LOG "emu.log"
+#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
-#define SYSCONF "SYSCONF"
+#define SYSCONF "SYSCONF"