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authorGravatar bunnei <bunneidev@gmail.com>2015-08-11 17:19:45 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-08-11 17:19:45 -0400
commit93f607f5497a5fee142a0d2010881444a4ff0c80 (patch)
tree3728be088656eed0f4d53fde0f4ca194d640bf82 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentdf25b047f870d84bf7d37ccbbaf9bfb88a2ccd7f (diff)
parent254582aa35306c7bdebb90b0cd2dda88fe188087 (diff)
Merge pull request #1023 from yuriks/gl-state-bugs
OpenGL: Fix state tracking in situations with reused object handles
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dc3ffdf2..70f0ba5f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -30,6 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
new_texture->texture.Create();
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply();
+ glActiveTexture(GL_TEXTURE0 + texture_unit);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));