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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h6
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_state.h7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
6 files changed, 48 insertions, 26 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1fc4e56b..e7c1cfeb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,7 +99,6 @@ void RasterizerOpenGL::InitObjects() {
fb_color_texture.texture.Create();
ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
state.Apply();
@@ -115,7 +114,6 @@ void RasterizerOpenGL::InitObjects() {
fb_depth_texture.texture.Create();
ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
state.Apply();
@@ -493,7 +491,6 @@ void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs:
break;
}
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.texture.handle;
state.Apply();
@@ -537,7 +534,6 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
break;
}
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.texture.handle;
state.Apply();
@@ -766,10 +762,9 @@ void RasterizerOpenGL::SyncDrawState() {
const auto& texture = pica_textures[texture_index];
if (texture.enabled) {
- state.texture_units[texture_index].enabled_2d = true;
res_cache.LoadAndBindTexture(state, texture_index, texture);
} else {
- state.texture_units[texture_index].enabled_2d = false;
+ state.texture_units[texture_index].texture_2d = 0;
}
}
@@ -804,7 +799,6 @@ void RasterizerOpenGL::ReloadColorBuffer() {
}
}
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
state.Apply();
@@ -862,7 +856,6 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
}
}
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
state.Apply();
@@ -887,7 +880,6 @@ void RasterizerOpenGL::CommitColorBuffer() {
std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
state.Apply();
@@ -927,7 +919,6 @@ void RasterizerOpenGL::CommitDepthBuffer() {
std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
state.Apply();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dc3ffdf2..70f0ba5f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -30,6 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
new_texture->texture.Create();
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply();
+ glActiveTexture(GL_TEXTURE0 + texture_unit);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 6f9dc012..82173d59 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -10,6 +10,7 @@
#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
class OGLTexture : private NonCopyable {
public:
@@ -28,6 +29,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteTextures(1, &handle);
+ OpenGLState::ResetTexture(handle);
handle = 0;
}
@@ -51,6 +53,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteProgram(handle);
+ OpenGLState::ResetProgram(handle);
handle = 0;
}
@@ -74,6 +77,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteBuffers(1, &handle);
+ OpenGLState::ResetBuffer(handle);
handle = 0;
}
@@ -97,6 +101,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteVertexArrays(1, &handle);
+ OpenGLState::ResetVertexArray(handle);
handle = 0;
}
@@ -120,6 +125,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteFramebuffers(1, &handle);
+ OpenGLState::ResetFramebuffer(handle);
handle = 0;
}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 9efc1533..87132401 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -40,7 +40,6 @@ OpenGLState::OpenGLState() {
logic_op = GL_COPY;
for (auto& texture_unit : texture_units) {
- texture_unit.enabled_2d = false;
texture_unit.texture_2d = 0;
}
@@ -147,16 +146,9 @@ void OpenGLState::Apply() {
// Textures
for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
- if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d ||
- texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
-
+ if (texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
glActiveTexture(GL_TEXTURE0 + texture_index);
-
- if (texture_units[texture_index].enabled_2d) {
- glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
- } else {
- glBindTexture(GL_TEXTURE_2D, 0);
- }
+ glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
}
}
@@ -182,3 +174,35 @@ void OpenGLState::Apply() {
cur_state = *this;
}
+
+void OpenGLState::ResetTexture(GLuint id) {
+ for (auto& unit : cur_state.texture_units) {
+ if (unit.texture_2d == id) {
+ unit.texture_2d = 0;
+ }
+ }
+}
+
+void OpenGLState::ResetProgram(GLuint id) {
+ if (cur_state.draw.shader_program == id) {
+ cur_state.draw.shader_program = 0;
+ }
+}
+
+void OpenGLState::ResetBuffer(GLuint id) {
+ if (cur_state.draw.vertex_buffer == id) {
+ cur_state.draw.vertex_buffer = 0;
+ }
+}
+
+void OpenGLState::ResetVertexArray(GLuint id) {
+ if (cur_state.draw.vertex_array == id) {
+ cur_state.draw.vertex_array = 0;
+ }
+}
+
+void OpenGLState::ResetFramebuffer(GLuint id) {
+ if (cur_state.draw.framebuffer == id) {
+ cur_state.draw.framebuffer = 0;
+ }
+}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 26b91636..3e237902 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -53,7 +53,6 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
- bool enabled_2d; // GL_TEXTURE_2D
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
} texture_units[3];
@@ -74,6 +73,12 @@ public:
/// Apply this state as the current OpenGL state
void Apply();
+ static void ResetTexture(GLuint id);
+ static void ResetProgram(GLuint id);
+ static void ResetBuffer(GLuint id);
+ static void ResetVertexArray(GLuint id);
+ static void ResetFramebuffer(GLuint id);
+
private:
static OpenGLState cur_state;
};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 96e12839..79a940ff 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -163,7 +163,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// only allows rows to have a memory alignement of 4.
ASSERT(pixel_stride % 4 == 0);
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
@@ -191,7 +190,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture) {
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
@@ -239,7 +237,6 @@ void RendererOpenGL::InitOpenGLObjects() {
// Allocation of storage is deferred until the first frame, when we
// know the framebuffer size.
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
@@ -305,7 +302,6 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
UNIMPLEMENTED();
}
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
@@ -325,7 +321,6 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
ScreenRectVertex(x+w, y+h, 0.f, 1.f),
};
- state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();