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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-08-05 23:22:06 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-08-06 00:59:37 -0300
commit254582aa35306c7bdebb90b0cd2dda88fe188087 (patch)
tree35cd21873666116fba7a3fac3df1580e8d59b79a /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentff68db61bc737327ae122586bedcaf2ce21619ea (diff)
OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dc3ffdf2..70f0ba5f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -30,6 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
new_texture->texture.Create();
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply();
+ glActiveTexture(GL_TEXTURE0 + texture_unit);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));