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authorGravatar Subv <subv2112@gmail.com>2015-01-03 20:46:05 -0500
committerGravatar Subv <subv2112@gmail.com>2015-01-03 20:46:05 -0500
commit71a063f45cba961ee07730f4ab79f2bcc3ff9b5b (patch)
tree3c134bc71fd404b33a6d6fcaed743457d7fb7e66 /src/core/file_sys/archive_savedata.cpp
parentcfd7b219f6ad9116057fbe64bbb5dfd0afbbe29c (diff)
Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
Diffstat (limited to 'src/core/file_sys/archive_savedata.cpp')
-rw-r--r--src/core/file_sys/archive_savedata.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp
index 280d4ff5..f189692f 100644
--- a/src/core/file_sys/archive_savedata.cpp
+++ b/src/core/file_sys/archive_savedata.cpp
@@ -9,6 +9,7 @@
#include "core/file_sys/archive_savedata.h"
#include "core/file_sys/disk_archive.h"
+#include "core/hle/service/fs/archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -16,14 +17,24 @@
namespace FileSys {
+static std::string GetSaveDataContainerPath(const std::string& mount_point) {
+ return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/title/", mount_point.c_str(), ID0, ID1);
+}
+
+static std::string GetSaveDataPath(const std::string& mount_point, u64 program_id) {
+ u32 high = program_id >> 32;
+ u32 low = program_id & 0xFFFFFFFF;
+ return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_point.c_str(), high, low);
+}
+
Archive_SaveData::Archive_SaveData(const std::string& mount_point)
- : DiskArchive(mount_point) {
+ : DiskArchive(GetSaveDataContainerPath(mount_point)) {
LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
}
ResultCode Archive_SaveData::Open(const Path& path) {
if (concrete_mount_point.empty())
- concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
+ concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
// When a SaveData archive is created for the first time, it is not yet formatted
// and the save file/directory structure expected by the game has not yet been initialized.