From 71a063f45cba961ee07730f4ab79f2bcc3ff9b5b Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 3 Jan 2015 20:46:05 -0500 Subject: Archives: Changed the way paths are built for the archives. Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout --- src/core/file_sys/archive_savedata.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'src/core/file_sys/archive_savedata.cpp') diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp index 280d4ff5..f189692f 100644 --- a/src/core/file_sys/archive_savedata.cpp +++ b/src/core/file_sys/archive_savedata.cpp @@ -9,6 +9,7 @@ #include "core/file_sys/archive_savedata.h" #include "core/file_sys/disk_archive.h" +#include "core/hle/service/fs/archive.h" #include "core/settings.h" //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -16,14 +17,24 @@ namespace FileSys { +static std::string GetSaveDataContainerPath(const std::string& mount_point) { + return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/title/", mount_point.c_str(), ID0, ID1); +} + +static std::string GetSaveDataPath(const std::string& mount_point, u64 program_id) { + u32 high = program_id >> 32; + u32 low = program_id & 0xFFFFFFFF; + return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_point.c_str(), high, low); +} + Archive_SaveData::Archive_SaveData(const std::string& mount_point) - : DiskArchive(mount_point) { + : DiskArchive(GetSaveDataContainerPath(mount_point)) { LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str()); } ResultCode Archive_SaveData::Open(const Path& path) { if (concrete_mount_point.empty()) - concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP; + concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id); if (!FileUtil::Exists(concrete_mount_point)) { // When a SaveData archive is created for the first time, it is not yet formatted // and the save file/directory structure expected by the game has not yet been initialized. -- cgit v1.2.3