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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuCommandBuffer.h"
#include "GrCaps.h"
#include "GrFixedClip.h"
#include "GrGpu.h"
#include "GrPrimitiveProcessor.h"
#include "GrRenderTarget.h"
#include "SkRect.h"
void GrGpuCommandBuffer::submit(const SkIRect& bounds) {
this->gpu()->handleDirtyContext();
this->onSubmit(bounds);
}
void GrGpuCommandBuffer::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* rt) {
SkASSERT(rt);
SkASSERT(!clip.scissorEnabled() ||
(SkIRect::MakeWH(rt->width(), rt->height()).contains(clip.scissorRect()) &&
SkIRect::MakeWH(rt->width(), rt->height()) != clip.scissorRect()));
this->onClear(rt, clip, color);
}
void GrGpuCommandBuffer::clearStencilClip(const GrFixedClip& clip,
bool insideStencilMask,
GrRenderTarget* rt) {
SkASSERT(rt);
this->onClearStencilClip(rt, clip, insideStencilMask);
}
bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* mesh,
int meshCount) {
if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
this->gpu()->stats()->incNumFailedDraws();
return false;
}
this->onDraw(pipeline, primProc, mesh, meshCount);
return true;
}
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