1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuCommandBuffer.h"
#include "GrCaps.h"
#include "GrGpu.h"
#include "GrPrimitiveProcessor.h"
#include "GrRenderTarget.h"
#include "SkRect.h"
void GrGpuCommandBuffer::submit(const SkIRect& bounds) {
this->gpu()->handleDirtyContext();
this->onSubmit(bounds);
}
void GrGpuCommandBuffer::clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).contains(rect));
this->onClear(renderTarget, rect, color);
}
void GrGpuCommandBuffer::clearStencilClip(const SkIRect& rect,
bool insideClip,
GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
this->onClearStencilClip(renderTarget, rect, insideClip);
}
bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* mesh,
int meshCount) {
if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
this->gpu()->stats()->incNumFailedDraws();
return false;
}
this->onDraw(pipeline, primProc, mesh, meshCount);
return true;
}
|