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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMaskGamma_DEFINED
#define SkMaskGamma_DEFINED
#include "SkTypes.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkRefCnt.h"
/**
* SkColorSpaceLuminance is used to convert luminances to and from linear and
* perceptual color spaces.
*
* Luma is used to specify a linear luminance value [0.0, 1.0].
* Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
*/
class SkColorSpaceLuminance : SkNoncopyable {
public:
/** Converts a color component luminance in the color space to a linear luma. */
virtual SkScalar toLuma(SkScalar luminance) const = 0;
/** Converts a linear luma to a color component luminance in the color space. */
virtual SkScalar fromLuma(SkScalar luma) const = 0;
/** Converts a color to a luminance value. */
U8CPU computeLuminance(SkColor c) const {
SkScalar r = toLuma(SkIntToScalar(SkColorGetR(c)) / 255);
SkScalar g = toLuma(SkIntToScalar(SkColorGetG(c)) / 255);
SkScalar b = toLuma(SkIntToScalar(SkColorGetB(c)) / 255);
SkScalar luma = r * SkFloatToScalar(SK_LUM_COEFF_R) +
g * SkFloatToScalar(SK_LUM_COEFF_G) +
b * SkFloatToScalar(SK_LUM_COEFF_B);
SkASSERT(luma <= SK_Scalar1);
return SkScalarRoundToInt(fromLuma(luma) * 255);
}
};
class SkSRGBLuminance : public SkColorSpaceLuminance {
public:
SkScalar toLuma(SkScalar luminance) const SK_OVERRIDE;
SkScalar fromLuma(SkScalar luma) const SK_OVERRIDE;
};
class SkGammaLuminance : public SkColorSpaceLuminance {
public:
SkGammaLuminance(SkScalar gamma);
SkScalar toLuma(SkScalar luminance) const SK_OVERRIDE;
SkScalar fromLuma(SkScalar luma) const SK_OVERRIDE;
private:
SkScalar fGamma;
SkScalar fGammaInverse;
};
///@{
/**
* Scales base <= 2^N-1 to 2^8-1
* @param N [1, 8] the number of bits used by base.
* @param base the number to be scaled to [0, 255].
*/
template<U8CPU N> static inline U8CPU sk_t_scale255(U8CPU base) {
base <<= (8 - N);
U8CPU lum = base;
for (unsigned int i = N; i < 8; i += N) {
lum |= base >> i;
}
return lum;
}
template<> /*static*/ inline U8CPU sk_t_scale255<1>(U8CPU base) {
return base * 0xFF;
}
template<> /*static*/ inline U8CPU sk_t_scale255<2>(U8CPU base) {
return base * 0x55;
}
template<> /*static*/ inline U8CPU sk_t_scale255<4>(U8CPU base) {
return base * 0x11;
}
template<> /*static*/ inline U8CPU sk_t_scale255<8>(U8CPU base) {
return base;
}
///@}
template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend;
void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
const SkColorSpaceLuminance& srcConvert,
const SkColorSpaceLuminance& dstConvert);
/**
* A regular mask contains linear alpha values. A gamma correcting mask
* contains non-linear alpha values in an attempt to create gamma correct blits
* in the presence of a gamma incorrect (linear) blend in the blitter.
*
* SkMaskGamma creates and maintains tables which convert linear alpha values
* to gamma correcting alpha values.
* @param R The number of luminance bits to use [1, 8] from the red channel.
* @param G The number of luminance bits to use [1, 8] from the green channel.
* @param B The number of luminance bits to use [1, 8] from the blue channel.
*/
template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskGamma : public SkRefCnt {
public:
/**
* Creates tables to convert linear alpha values to gamma correcting alpha
* values.
*
* @param contrast A value in the range [0.0, 1.0] which indicates the
* amount of artificial contrast to add.
* @param paint The color space in which the paint color was chosen.
* @param device The color space of the target device.
*/
SkTMaskGamma(SkScalar contrast,
const SkColorSpaceLuminance& paint,
const SkColorSpaceLuminance& device) {
for (U8CPU i = 0; i < (1 << kLuminanceBits_Max); ++i) {
U8CPU lum = sk_t_scale255<kLuminanceBits_Max>(i);
SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast, paint, device);
}
}
/** Given a color, returns the closest cannonical color. */
SkColor cannonicalColor(SkColor color) {
return SkColorSetRGB(
sk_t_scale255<kLuminanceBits_R>(SkColorGetR(color) >> (8 - kLuminanceBits_R)),
sk_t_scale255<kLuminanceBits_G>(SkColorGetG(color) >> (8 - kLuminanceBits_G)),
sk_t_scale255<kLuminanceBits_B>(SkColorGetB(color) >> (8 - kLuminanceBits_B)));
}
/** The type of the mask pre-blend which will be returned from preBlend(SkColor). */
typedef SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS> PreBlend;
/**
* Provides access to the tables appropriate for converting linear alpha
* values into gamma correcting alpha values when drawing the given color
* through the mask. The destination color will be approximated.
*/
PreBlend preBlend(SkColor color);
private:
enum LuminanceBits {
kLuminanceBits_R = R_LUM_BITS,
kLuminanceBits_G = G_LUM_BITS,
kLuminanceBits_B = B_LUM_BITS,
kLuminanceBits_Max = B_LUM_BITS > (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS)
? B_LUM_BITS
: (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS)
};
uint8_t fGammaTables[1 << kLuminanceBits_Max][256];
};
/**
* SkTMaskPreBlend is a tear-off of SkTMaskGamma. It provides the tables to
* convert a linear alpha value for a given channel to a gamma correcting alpha
* value for that channel. This class is immutable.
*/
template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend {
private:
SkTMaskPreBlend(SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>* parent,
const uint8_t* r,
const uint8_t* g,
const uint8_t* b)
: fParent(parent), fR(r), fG(g), fB(b) {
parent->ref();
}
SkAutoTUnref<SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS> > fParent;
friend class SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>;
public:
/**
* This copy contructor exists for correctness, but should never be called
* when return value optimization is enabled.
*/
SkTMaskPreBlend(const SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>& that)
: fParent(that.fParent.get()), fR(that.fR), fG(that.fG), fB(that.fB) {
fParent.get()->ref();
}
~SkTMaskPreBlend() { }
const uint8_t* fR;
const uint8_t* fG;
const uint8_t* fB;
};
template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS>
SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>
SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>::preBlend(SkColor color) {
return SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>(
this,
fGammaTables[SkColorGetR(color) >> (8 - kLuminanceBits_Max)],
fGammaTables[SkColorGetG(color) >> (8 - kLuminanceBits_Max)],
fGammaTables[SkColorGetB(color) >> (8 - kLuminanceBits_Max)]);
}
///@{
/**
* If APPLY_LUT is false, returns component unchanged.
* If APPLY_LUT is true, returns lut[component].
* @param APPLY_LUT whether or not the look-up table should be applied to component.
* @component the initial component.
* @lut a look-up table which transforms the component.
*/
template<bool APPLY_LUT> static inline U8CPU sk_apply_lut_if(U8CPU component, const uint8_t*) {
return component;
}
template<> /*static*/ inline U8CPU sk_apply_lut_if<true>(U8CPU component, const uint8_t* lut) {
return lut[component];
}
///@}
#endif
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