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#include "SkLineClipper.h"
// return X coordinate of intersection with horizontal line at Y
static SkScalar sect_with_horizontal(const SkPoint src[2], SkScalar Y) {
SkScalar dy = src[1].fY - src[0].fY;
if (SkScalarNearlyZero(dy)) {
return SkScalarAve(src[0].fX, src[1].fX);
} else {
return src[0].fX + SkScalarMulDiv(Y - src[0].fY, src[1].fX - src[0].fX,
dy);
}
}
// return Y coordinate of intersection with vertical line at X
static SkScalar sect_with_vertical(const SkPoint src[2], SkScalar X) {
SkScalar dx = src[1].fX - src[0].fX;
if (SkScalarNearlyZero(dx)) {
return SkScalarAve(src[0].fY, src[1].fY);
} else {
return src[0].fY + SkScalarMulDiv(X - src[0].fX, src[1].fY - src[0].fY,
dx);
}
}
///////////////////////////////////////////////////////////////////////////////
bool SkLineClipper::IntersectLine(const SkPoint src[2], const SkRect& clip,
SkPoint dst[2]) {
SkRect bounds;
bounds.set(src, 2);
if (bounds.fLeft >= clip.fRight || clip.fLeft >= bounds.fRight ||
bounds.fTop >= clip.fBottom || clip.fTop >= bounds.fBottom) {
return false;
}
if (clip.contains(bounds)) {
if (src != dst) {
memcpy(dst, src, 2 * sizeof(SkPoint));
}
return true;
}
int index0, index1;
if (src[0].fY < src[1].fY) {
index0 = 0;
index1 = 1;
} else {
index0 = 1;
index1 = 0;
}
SkPoint tmp[2];
memcpy(tmp, src, sizeof(tmp));
// now compute Y intersections
if (tmp[index0].fY < clip.fTop) {
tmp[index0].set(sect_with_horizontal(src, clip.fTop), clip.fTop);
}
if (tmp[index1].fY > clip.fBottom) {
tmp[index1].set(sect_with_horizontal(src, clip.fBottom), clip.fBottom);
}
if (tmp[0].fX < tmp[1].fX) {
index0 = 0;
index1 = 1;
} else {
index0 = 1;
index1 = 0;
}
// check for quick-reject in X again, now that we may have been chopped
if (tmp[index1].fX <= clip.fLeft || tmp[index0].fX >= clip.fRight) {
return false;
}
if (tmp[index0].fX < clip.fLeft) {
tmp[index0].set(clip.fLeft, sect_with_vertical(src, clip.fLeft));
}
if (tmp[index1].fX > clip.fRight) {
tmp[index1].set(clip.fRight, sect_with_vertical(src, clip.fRight));
}
memcpy(dst, tmp, sizeof(tmp));
return true;
}
int SkLineClipper::ClipLine(const SkPoint pts[], const SkRect& clip,
SkPoint lines[]) {
int index0, index1;
if (pts[0].fY < pts[1].fY) {
index0 = 0;
index1 = 1;
} else {
index0 = 1;
index1 = 0;
}
// Check if we're completely clipped out in Y (above or below
if (pts[index1].fY <= clip.fTop) { // we're above the clip
return 0;
}
if (pts[index0].fY >= clip.fBottom) { // we're below the clip
return 0;
}
// Chop in Y to produce a single segment, stored in tmp[0..1]
SkPoint tmp[2];
memcpy(tmp, pts, sizeof(tmp));
// now compute intersections
if (pts[index0].fY < clip.fTop) {
tmp[index0].set(sect_with_horizontal(pts, clip.fTop), clip.fTop);
}
if (tmp[index1].fY > clip.fBottom) {
tmp[index1].set(sect_with_horizontal(pts, clip.fBottom), clip.fBottom);
}
// Chop it into 1..3 segments that are wholly within the clip in X.
// temp storage for up to 3 segments
SkPoint resultStorage[kMaxPoints];
SkPoint* result; // points to our results, either tmp or resultStorage
int lineCount = 1;
bool reverse;
if (pts[0].fX < pts[1].fX) {
index0 = 0;
index1 = 1;
reverse = false;
} else {
index0 = 1;
index1 = 0;
reverse = true;
}
if (tmp[index1].fX <= clip.fLeft) { // wholly to the left
tmp[0].fX = tmp[1].fX = clip.fLeft;
result = tmp;
reverse = false;
} else if (tmp[index0].fX >= clip.fRight) { // wholly to the right
tmp[0].fX = tmp[1].fX = clip.fRight;
result = tmp;
reverse = false;
} else {
result = resultStorage;
SkPoint* r = result;
if (tmp[index0].fX < clip.fLeft) {
r->set(clip.fLeft, tmp[index0].fY);
r += 1;
r->set(clip.fLeft, sect_with_vertical(pts, clip.fLeft));
} else {
*r = tmp[index0];
}
r += 1;
if (tmp[index1].fX > clip.fRight) {
r->set(clip.fRight, sect_with_vertical(pts, clip.fRight));
r += 1;
r->set(clip.fRight, tmp[index1].fY);
} else {
*r = tmp[index1];
}
lineCount = r - result;
}
// Now copy the results into the caller's lines[] parameter
if (reverse) {
// copy the pts in reverse order to maintain winding order
for (int i = 0; i <= lineCount; i++) {
lines[lineCount - i] = result[i];
}
} else {
memcpy(lines, result, (lineCount + 1) * sizeof(SkPoint));
}
return lineCount;
}
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