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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapDevice.h"
#include "SkConfig8888.h"
#include "SkDraw.h"
#include "SkImageFilterCache.h"
#include "SkMallocPixelRef.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPixelRef.h"
#include "SkPixmap.h"
#include "SkShader.h"
#include "SkSurface.h"
#include "SkXfermode.h"
class SkColorTable;
static bool valid_for_bitmap_device(const SkImageInfo& info,
SkAlphaType* newAlphaType) {
if (info.width() < 0 || info.height() < 0) {
return false;
}
// TODO: can we stop supporting kUnknown in SkBitmkapDevice?
if (kUnknown_SkColorType == info.colorType()) {
if (newAlphaType) {
*newAlphaType = kUnknown_SkAlphaType;
}
return true;
}
switch (info.alphaType()) {
case kPremul_SkAlphaType:
case kOpaque_SkAlphaType:
break;
default:
return false;
}
SkAlphaType canonicalAlphaType = info.alphaType();
switch (info.colorType()) {
case kAlpha_8_SkColorType:
break;
case kRGB_565_SkColorType:
canonicalAlphaType = kOpaque_SkAlphaType;
break;
case kN32_SkColorType:
break;
case kRGBA_F16_SkColorType:
break;
default:
return false;
}
if (newAlphaType) {
*newAlphaType = canonicalAlphaType;
}
return true;
}
SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap)
: INHERITED(SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType))
, fBitmap(bitmap) {
SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr));
}
SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& info) {
return Create(info, SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType));
}
SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps)
: INHERITED(surfaceProps)
, fBitmap(bitmap) {
SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr));
}
SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& origInfo,
const SkSurfaceProps& surfaceProps) {
SkAlphaType newAT = origInfo.alphaType();
if (!valid_for_bitmap_device(origInfo, &newAT)) {
return nullptr;
}
const SkImageInfo info = origInfo.makeAlphaType(newAT);
SkBitmap bitmap;
if (kUnknown_SkColorType == info.colorType()) {
if (!bitmap.setInfo(info)) {
return nullptr;
}
} else if (info.isOpaque()) {
// If this bitmap is opaque, we don't have any sensible default color,
// so we just return uninitialized pixels.
if (!bitmap.tryAllocPixels(info)) {
return nullptr;
}
} else {
// This bitmap has transparency, so we'll zero the pixels (to transparent).
// We use a ZeroedPRFactory as a faster alloc-then-eraseColor(SK_ColorTRANSPARENT).
SkMallocPixelRef::ZeroedPRFactory factory;
if (!bitmap.tryAllocPixels(info, &factory, nullptr/*color table*/)) {
return nullptr;
}
}
return new SkBitmapDevice(bitmap, surfaceProps);
}
SkImageInfo SkBitmapDevice::imageInfo() const {
return fBitmap.info();
}
void SkBitmapDevice::setNewSize(const SkISize& size) {
SkASSERT(!fBitmap.pixelRef());
fBitmap.setInfo(fBitmap.info().makeWH(size.fWidth, size.fHeight));
}
void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) {
SkASSERT(bm.width() == fBitmap.width());
SkASSERT(bm.height() == fBitmap.height());
fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config)
fBitmap.lockPixels();
}
SkBaseDevice* SkBitmapDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
const SkSurfaceProps surfaceProps(this->surfaceProps().flags(), cinfo.fPixelGeometry);
return SkBitmapDevice::Create(cinfo.fInfo, surfaceProps);
}
const SkBitmap& SkBitmapDevice::onAccessBitmap() {
return fBitmap;
}
bool SkBitmapDevice::onAccessPixels(SkPixmap* pmap) {
if (fBitmap.lockPixelsAreWritable() && this->onPeekPixels(pmap)) {
fBitmap.notifyPixelsChanged();
return true;
}
return false;
}
bool SkBitmapDevice::onPeekPixels(SkPixmap* pmap) {
const SkImageInfo info = fBitmap.info();
if (fBitmap.getPixels() && (kUnknown_SkColorType != info.colorType())) {
SkColorTable* ctable = nullptr;
pmap->reset(fBitmap.info(), fBitmap.getPixels(), fBitmap.rowBytes(), ctable);
return true;
}
return false;
}
bool SkBitmapDevice::onWritePixels(const SkImageInfo& srcInfo, const void* srcPixels,
size_t srcRowBytes, int x, int y) {
// since we don't stop creating un-pixeled devices yet, check for no pixels here
if (nullptr == fBitmap.getPixels()) {
return false;
}
const SkImageInfo dstInfo = fBitmap.info().makeWH(srcInfo.width(), srcInfo.height());
void* dstPixels = fBitmap.getAddr(x, y);
size_t dstRowBytes = fBitmap.rowBytes();
if (SkPixelInfo::CopyPixels(dstInfo, dstPixels, dstRowBytes, srcInfo, srcPixels, srcRowBytes)) {
fBitmap.notifyPixelsChanged();
return true;
}
return false;
}
bool SkBitmapDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int x, int y) {
return fBitmap.readPixels(dstInfo, dstPixels, dstRowBytes, x, y);
}
void SkBitmapDevice::onAttachToCanvas(SkCanvas* canvas) {
INHERITED::onAttachToCanvas(canvas);
if (fBitmap.lockPixelsAreWritable()) {
fBitmap.lockPixels();
}
}
void SkBitmapDevice::onDetachFromCanvas() {
INHERITED::onDetachFromCanvas();
if (fBitmap.lockPixelsAreWritable()) {
fBitmap.unlockPixels();
}
}
///////////////////////////////////////////////////////////////////////////////
void SkBitmapDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
draw.drawPaint(paint);
}
void SkBitmapDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
draw.drawPoints(mode, count, pts, paint);
}
void SkBitmapDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) {
draw.drawRect(r, paint);
}
void SkBitmapDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint& paint) {
SkPath path;
path.addOval(oval);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawOval.
this->drawPath(draw, path, paint, nullptr, true);
}
void SkBitmapDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect, const SkPaint& paint) {
#ifdef SK_IGNORE_BLURRED_RRECT_OPT
SkPath path;
path.addRRect(rrect);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawRRect.
this->drawPath(draw, path, paint, nullptr, true);
#else
draw.drawRRect(rrect, paint);
#endif
}
void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) {
draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
}
void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint& paint) {
LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQuality());
draw.drawBitmap(bitmap, matrix, nullptr, paint);
}
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
const SkRect* src, const SkRect& dst,
const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
SkMatrix matrix;
SkRect bitmapBounds, tmpSrc, tmpDst;
SkBitmap tmpBitmap;
bitmapBounds.isetWH(bitmap.width(), bitmap.height());
// Compute matrix from the two rectangles
if (src) {
tmpSrc = *src;
} else {
tmpSrc = bitmapBounds;
}
matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQuality());
const SkRect* dstPtr = &dst;
const SkBitmap* bitmapPtr = &bitmap;
// clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
// needed (if the src was clipped). No check needed if src==null.
if (src) {
if (!bitmapBounds.contains(*src)) {
if (!tmpSrc.intersect(bitmapBounds)) {
return; // nothing to draw
}
// recompute dst, based on the smaller tmpSrc
matrix.mapRect(&tmpDst, tmpSrc);
dstPtr = &tmpDst;
}
// since we may need to clamp to the borders of the src rect within
// the bitmap, we extract a subset.
const SkIRect srcIR = tmpSrc.roundOut();
if(bitmap.pixelRef()->getTexture()) {
// Accelerated source canvas, don't use extractSubset but readPixels to get the subset.
// This way, the pixels are copied in CPU memory instead of GPU memory.
bitmap.pixelRef()->readPixels(&tmpBitmap, kN32_SkColorType, &srcIR);
} else {
if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
return;
}
}
bitmapPtr = &tmpBitmap;
// Since we did an extract, we need to adjust the matrix accordingly
SkScalar dx = 0, dy = 0;
if (srcIR.fLeft > 0) {
dx = SkIntToScalar(srcIR.fLeft);
}
if (srcIR.fTop > 0) {
dy = SkIntToScalar(srcIR.fTop);
}
if (dx || dy) {
matrix.preTranslate(dx, dy);
}
SkRect extractedBitmapBounds;
extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
if (extractedBitmapBounds == tmpSrc) {
// no fractional part in src, we can just call drawBitmap
goto USE_DRAWBITMAP;
}
} else {
USE_DRAWBITMAP:
// We can go faster by just calling drawBitmap, which will concat the
// matrix with the CTM, and try to call drawSprite if it can. If not,
// it will make a shader and call drawRect, as we do below.
draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
return;
}
// construct a shader, so we can call drawRect with the dst
auto s = SkShader::MakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode, &matrix);
if (!s) {
return;
}
SkPaint paintWithShader(paint);
paintWithShader.setStyle(SkPaint::kFill_Style);
paintWithShader.setShader(std::move(s));
// Call ourself, in case the subclass wanted to share this setup code
// but handle the drawRect code themselves.
this->drawRect(draw, *dstPtr, paintWithShader);
}
void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint) {
draw.drawSprite(bitmap, x, y, paint);
}
void SkBitmapDevice::drawText(const SkDraw& draw, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint& paint) {
draw.drawText((const char*)text, len, x, y, paint);
}
void SkBitmapDevice::drawPosText(const SkDraw& draw, const void* text, size_t len,
const SkScalar xpos[], int scalarsPerPos,
const SkPoint& offset, const SkPaint& paint) {
draw.drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, paint);
}
void SkBitmapDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
int vertexCount,
const SkPoint verts[], const SkPoint textures[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
indices, indexCount, paint);
}
void SkBitmapDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
int x, int y, const SkPaint& paint) {
draw.drawSprite(static_cast<SkBitmapDevice*>(device)->fBitmap, x, y, paint);
}
sk_sp<SkSurface> SkBitmapDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
return SkSurface::MakeRaster(info, &props);
}
SkImageFilterCache* SkBitmapDevice::getImageFilterCache() {
SkImageFilterCache* cache = SkImageFilterCache::Get();
cache->ref();
return cache;
}
///////////////////////////////////////////////////////////////////////////////
bool SkBitmapDevice::onShouldDisableLCD(const SkPaint& paint) const {
if (kN32_SkColorType != fBitmap.colorType() ||
paint.getRasterizer() ||
paint.getPathEffect() ||
paint.isFakeBoldText() ||
paint.getStyle() != SkPaint::kFill_Style ||
!SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode))
{
return true;
}
return false;
}
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