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* report back colorfilters in luaGravatar reed2015-12-04
* Create a skeleton VisualDebugModuleGravatar joshualitt2015-12-04
* Stop disabling fixed testGravatar scroggo2015-12-03
* Fix ODR violation.Gravatar benjaminwagner2015-12-03
* Wire up new define in buildbot_specGravatar joshualitt2015-12-02
* Revert of skstd -> std for unique_ptr (patchset #17 id:320001 of https://code...Gravatar mtklein2015-12-02
* Add gpuStatsDump to nanobench GPU botsGravatar joshualitt2015-12-02
* skstd -> std for unique_ptrGravatar mtklein2015-12-02
* Fix Google3 fonts. Use fontconfig rather than custom_directory_factory. Add G...Gravatar benjaminwagner2015-12-01
* Revert of Make NVPR a GL context option instead of a GL context (patchset #2 ...Gravatar bsalomon2015-12-01
* Make NVPR a GL context option instead of a GL contextGravatar kkinnunen2015-12-01
* Revert of skstd -> std for unique_ptr (patchset #16 id:300001 of https://code...Gravatar mtklein2015-11-30
* skstd -> std for unique_ptrGravatar mtklein2015-11-30
* Add frame_larger_than_image.gif to blacklistGravatar msarett2015-11-25
* tools/git-sync-deps: handle changing originGravatar halcanary2015-11-24
* Add offscreen mode to visualbenchGravatar cdalton2015-11-24
* Optimize visualbench offscreen blitsGravatar cdalton2015-11-24
* Move command line print above parse in VisualBenchGravatar joshualitt2015-11-23
* Revert of skstd -> std for unique_ptr (patchset #16 id:300001 of https://code...Gravatar mtklein2015-11-23
* skstd -> std for unique_ptrGravatar mtklein2015-11-23
* Fix UB in SkDivBitsGravatar mtklein2015-11-20
* Eliminate SkFILE: it always is the same as FILE.Gravatar halcanary2015-11-20
* Revert of Fix UB in SkDivBits (patchset #4 id:50001 of https://codereview.chr...Gravatar stephana2015-11-20
* add SkRecordOptimize2 and an experimental API for more aggressive optsGravatar reed2015-11-19
* Fix UB in SkDivBitsGravatar mtklein2015-11-19
* add --write option to dump_recordGravatar reed2015-11-19
* Make block size a template parameter of SkTLListGravatar bsalomon2015-11-18
* Revert of Fix UB in SkDivBits (patchset #2 id:10002 of https://codereview.chr...Gravatar mtklein2015-11-18
* In BUILD.public, remove compile-time dependency on GL.Gravatar benjaminwagner2015-11-18
* Remove Lua from the Google3 build.Gravatar benjaminwagner2015-11-18
* restore dump_recordGravatar mtklein2015-11-18
* Fix UB in SkDivBitsGravatar mtklein2015-11-18
* Clean up dead code: PictureRendererGravatar mtklein2015-11-18
* stifle Math test on Mac bot tooGravatar mtklein2015-11-18
* Clean up dead code: filter.Gravatar mtklein2015-11-18
* Clean up dead code: render_pdfs.Gravatar mtklein2015-11-18
* Disable testcase7.bmp on SkImageDecoder and clean up dm_flagsGravatar msarett2015-11-17
* Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://coder...Gravatar mtklein2015-11-16
* skstd -> std for unique_ptrGravatar mtklein2015-11-16
* Disable incomplete image tests in nanobenchGravatar msarett2015-11-16
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Add visualbench option for nvpr stencil samplesGravatar cdalton2015-11-13
* Fix visualbench flicker on triple buffered platformsGravatar cdalton2015-11-13
* Make visualbench timing continuous for no-reset modeGravatar cdalton2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Add visualbench option to not reset between samplesGravatar cdalton2015-11-13
* Move SkBitmapRegionDecoder to include/android and src/androidGravatar msarett2015-11-13
* Lock pixels again after dummy reset of pixel ref in SkBitmapRegionCodecGravatar msarett2015-11-13
* SkAtomic: always use std::atomicGravatar mtklein2015-11-12
* Replace SkFunction with std::functionGravatar mtklein2015-11-12