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* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Add smartptr SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* raster pipeline sprite blitterGravatar Mike Klein2017-06-01
* Disable deferred proxies for M60 branchGravatar Robert Phillips2017-05-31
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* fix incorrect variable not assigned error in skslcGravatar Ethan Nicholas2017-05-31
* Add aarch64 tail code.Gravatar Herb Derby2017-05-30
* Add arm tail code.Gravatar Herb Derby2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Add tests for tail handling in SkJumper.Gravatar Herb Derby2017-05-26
* Reduce tree depth on iOS tooGravatar Brian Osman2017-05-26
* Really work around iOS varying limit in GLPrograms testGravatar Brian Osman2017-05-26
* Add method to GrContext to purge unlocked resources.Gravatar Derek Sollenberger2017-05-26
* Add tail handling for SSE* to SkJumper.Gravatar Herb Derby2017-05-25
* GrTessellator: fix for three edges becoming collinear after splitting.Gravatar Stephen White2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability testGravatar Robert Phillips2017-05-25
* make sure to_srgb maps 1 to 1Gravatar Mike Klein2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* Use rasterpipeline for drawVerticesGravatar Mike Reed2017-05-24
* Add GrContext API to report the number of purgeable bytes in the cache.Gravatar Derek Sollenberger2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be ...Gravatar Brian Salomon2017-05-23
* Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared ...Gravatar Brian Salomon2017-05-23
* Add a flag to GrSurfaceFlags that requires the texture to be cleared upon cre...Gravatar Brian Salomon2017-05-23
* Add animation support to SkWebpCodecGravatar Leon Scroggins III2017-05-23
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Fix to lcd blending in ganeshGravatar Greg Daniel2017-05-22
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove kZeroCopy_GrSurfaceFlagGravatar Brian Salomon2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Add fixes & test for isConfigTexturable and isConfigRenderableGravatar Robert Phillips2017-05-22
* SkWebpEncoder: use bgra for lossless and yuv for lossyGravatar Matt Sarett2017-05-19
* Fix gpu lcd blending to semi-correctly handle alpha coverageGravatar Greg Daniel2017-05-19
* Remove GrSurfaceDesc member from GrSurfaceProxy.Gravatar Brian Salomon2017-05-17
* skslc comma operator and optimizer fixesGravatar Ethan Nicholas2017-05-17
* Revert "Convert DstTexture to DstProxy"Gravatar Robert Phillips2017-05-17
* Convert DstTexture to DstProxyGravatar Robert Phillips2017-05-17
* Add support for webp lossless compressionGravatar Matt Sarett2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* add a test that sRGB stages round tripGravatar Mike Klein2017-05-15
* Convert GrMesh back to a classGravatar Chris Dalton2017-05-15
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15