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Commit message (
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Author
Age
*
Remove accessRenderTarget call from Clear tests
Robert Phillips
2017-06-02
*
Re-land "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Revert "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update SkRasterPipeline::run() to also take y
Mike Klein
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Add smartptr SkRWBuffer snapshot methods
Florin Malita
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
raster pipeline sprite blitter
Mike Klein
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
fix incorrect variable not assigned error in skslc
Ethan Nicholas
2017-05-31
*
Add aarch64 tail code.
Herb Derby
2017-05-30
*
Add arm tail code.
Herb Derby
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Add tests for tail handling in SkJumper.
Herb Derby
2017-05-26
*
Reduce tree depth on iOS too
Brian Osman
2017-05-26
*
Really work around iOS varying limit in GLPrograms test
Brian Osman
2017-05-26
*
Add method to GrContext to purge unlocked resources.
Derek Sollenberger
2017-05-26
*
Add tail handling for SSE* to SkJumper.
Herb Derby
2017-05-25
*
GrTessellator: fix for three edges becoming collinear after splitting.
Stephen White
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test
Robert Phillips
2017-05-25
*
make sure to_srgb maps 1 to 1
Mike Klein
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
SkSTArenaAlloc
Florin Malita
2017-05-24
*
Use rasterpipeline for drawVertices
Mike Reed
2017-05-24
*
Add GrContext API to report the number of purgeable bytes in the cache.
Derek Sollenberger
2017-05-24
*
SkRasterPipeline in SkArenaAlloc
Mike Klein
2017-05-24
*
Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be ...
Brian Salomon
2017-05-23
*
Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared ...
Brian Salomon
2017-05-23
*
Add a flag to GrSurfaceFlags that requires the texture to be cleared upon cre...
Brian Salomon
2017-05-23
*
Add animation support to SkWebpCodec
Leon Scroggins III
2017-05-23
*
Remove compressed (ETC1) texture support from Ganesh (take 2)
Robert Phillips
2017-05-23
*
Fix to lcd blending in ganesh
Greg Daniel
2017-05-22
*
Revert "Remove compressed (ETC1) texture support from Ganesh"
Brian Osman
2017-05-22
*
Remove kZeroCopy_GrSurfaceFlag
Brian Salomon
2017-05-22
*
Remove compressed (ETC1) texture support from Ganesh
Robert Phillips
2017-05-22
*
Add fixes & test for isConfigTexturable and isConfigRenderable
Robert Phillips
2017-05-22
*
SkWebpEncoder: use bgra for lossless and yuv for lossy
Matt Sarett
2017-05-19
*
Fix gpu lcd blending to semi-correctly handle alpha coverage
Greg Daniel
2017-05-19
*
Remove GrSurfaceDesc member from GrSurfaceProxy.
Brian Salomon
2017-05-17
*
skslc comma operator and optimizer fixes
Ethan Nicholas
2017-05-17
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