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Commit message (Expand)AuthorAge
* Go back to cleaning up MIP levels on texture export rather than assuming dirtyGravatar Brian Salomon2018-07-25
* handle failing pathop testsGravatar Cary Clark2018-07-24
* Clean up bitmap pathGravatar Herb Derby2018-07-24
* Reland "Reland "Add some optimizations to PolyUtils""Gravatar Jim Van Verth2018-07-23
* SkPDF: only draw text with SkglyphRunsGravatar Hal Canary2018-07-23
* Convert remote glyph cache to use glyp runsGravatar Herb Derby2018-07-20
* Reland "Don't require mips in GrTextureProducer if texture is 1x1."Gravatar Greg Daniel2018-07-20
* Revert "Don't require mips in GrTextureProducer if texture is 1x1."Gravatar Greg Daniel2018-07-19
* Don't require mips in GrTextureProducer if texture is 1x1.Gravatar Greg Daniel2018-07-19
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* implemented onWritePixels and related tests for metal gpu backendGravatar Timothy Liang2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* remove unused serialization in textblobGravatar Cary Clark2018-07-19
* Revert "Reland "Add some optimizations to PolyUtils""Gravatar Ben Wagner2018-07-18
* Fix explicit allocation bugGravatar Robert Phillips2018-07-18
* Reland "Add some optimizations to PolyUtils"Gravatar Jim Van Verth2018-07-18
* Reland "implemented metal gpu backend texture upload testing"Gravatar Timothy Liang2018-07-18
* MakeAsDrawText for SkTextBlobGravatar Herb Derby2018-07-17
* Revert "Add some optimizations to PolyUtils"Gravatar Jim Van Verth2018-07-17
* Add some optimizations to PolyUtilsGravatar Jim Van Verth2018-07-17
* Restore SkLightingShader and associated classesGravatar Robert Phillips2018-07-17
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Remove SkRefDict.Gravatar Ben Wagner2018-07-16
* GrTessellator: collinear edges during sanitize.Gravatar Stephen White2018-07-16
* Revert "implemented metal gpu backend texture upload testing"Gravatar Timothy Liang2018-07-13
* implemented metal gpu backend texture upload testingGravatar Timothy Liang2018-07-13
* Revert "update SkColor4f::FromColor() to preserve transfer function"Gravatar Robert Phillips2018-07-13
* Introduce text blob processing but don't wire it upGravatar Herb Derby2018-07-13
* GrTessellator: missing intersection rewind fix.Gravatar Stephen White2018-07-13
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Move to using pointers in simplifyDraw*Gravatar Herb Derby2018-07-12
* Replace nearly all kRespect with kIgnoreGravatar Brian Osman2018-07-12
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-12
* update SkColor4f::FromColor() to preserve transfer functionGravatar Mike Klein2018-07-12
* Add SkTypeface::getVariationDesignParametersGravatar Ben Wagner2018-07-12
* Update SRGBReadWritePixelsTest again, to only test opaque colorsGravatar Brian Osman2018-07-12
* Remove SK_LEGACY_GPU_PIXEL_OPS testsGravatar Brian Osman2018-07-12
* In RGBA444TextureTest, use valid premul colorsGravatar Brian Osman2018-07-12
* Use new SkGlyphIDSet - v3Gravatar Herb Derby2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Remove interal use of SkRefCnt_SafeAssign.Gravatar Ben Wagner2018-07-11
* collapse parametric_{r,g,b} into parametric, remove _a and gamma_dstGravatar Mike Klein2018-07-11
* Revert "Use new SkGlyphIDSet - v2"Gravatar Herb Derby2018-07-11
* Revert "Use simple buffers instead of vectors"Gravatar Herb Derby2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-11
* Whitespace FixupGravatar Hal Canary2018-07-11
* Only generate valid premul test data in SRGBReadWritePixels testGravatar Brian Osman2018-07-11