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authorGravatar Greg Daniel <egdaniel@google.com>2018-07-19 15:56:55 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-19 21:02:55 +0000
commit5191fd7555d34225ef771ad4cac65bcbbb50a89c (patch)
tree9923a48f455e48f839c3c855ba0982a80c5af9b7 /tests
parente530e5153f8dcd6a08125993c46b9db57c95e838 (diff)
Don't require mips in GrTextureProducer if texture is 1x1.
Bug: chromium:862921 Change-Id: I5f3584ad36e160a5a09d0a37e31e147155076b4d Reviewed-on: https://skia-review.googlesource.com/142586 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/GrMipMappedTest.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/tests/GrMipMappedTest.cpp b/tests/GrMipMappedTest.cpp
index 3c47598e38..ee4838d2ce 100644
--- a/tests/GrMipMappedTest.cpp
+++ b/tests/GrMipMappedTest.cpp
@@ -289,3 +289,40 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrImageSnapshotMipMappedTest, reporter, ctxIn
}
}
}
+
+// Test that we don't create a mip mapped texture if the size is 1x1 even if the filter mode is set
+// to use mips. This test passes by not crashing or hitting asserts in code.
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(Gr1x1TextureMipMappedTest, reporter, ctxInfo) {
+ GrContext* context = ctxInfo.grContext();
+ if (!context->contextPriv().caps()->mipMapSupport()) {
+ return;
+ }
+
+ // Make surface to draw into
+ SkImageInfo info = SkImageInfo::MakeN32(16, 16, kPremul_SkAlphaType);
+ sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
+
+ // Make 1x1 raster bitmap
+ SkBitmap bmp;
+ bmp.allocN32Pixels(1, 1);
+ SkPMColor* pixel = reinterpret_cast<SkPMColor*>(bmp.getPixels());
+ *pixel = 0;
+
+ sk_sp<SkImage> bmpImage = SkImage::MakeFromBitmap(bmp);
+
+ // Make sure we scale so we don't optimize out the use of mips.
+ surface->getCanvas()->scale(0.5f, 0.5f);
+
+ SkPaint paint;
+ // This should upload the image to a non mipped GrTextureProxy.
+ surface->getCanvas()->drawImage(bmpImage, 0, 0, &paint);
+ surface->flush();
+
+ // Now set the filter quality to high so we use mip maps. We should find the non mipped texture
+ // in the cache for the SkImage. Since the texture is 1x1 we should just use that texture
+ // instead of trying to do a copy to a mipped texture.
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ surface->getCanvas()->drawImage(bmpImage, 0, 0, &paint);
+ surface->flush();
+}
+