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* Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes allGravatar reed@google.com2012-05-17
* First functioning version of SW-only clip mask creatorGravatar robertphillips@google.com2012-05-17
* Free cached AA clip mask when create hard/stencil clip maskGravatar robertphillips@google.com2012-05-17
* pass the region-op to the clipstack for SkCanvas::clipRegion.Gravatar reed@google.com2012-05-16
* WeakRefCntGravatar bungeman@google.com2012-05-16
* remove unused variable (isNaN)Gravatar reed@google.com2012-05-16
* Iter::next takes a bool (defaults to true for now) if we want to consume dege...Gravatar reed@google.com2012-05-16
* Disable SSSE3 for Android x86 *ONLY*.Gravatar tomhudson@google.com2012-05-16
* perform quickReject in drawPoints (which is called by drawLine) just like weGravatar reed@google.com2012-05-16
* add computeFastBounds to SkPathEffect, so we can attempt quickRejectGravatar reed@google.com2012-05-15
* make "Partial pixel coverage will be incorrectly blended" debug message condi...Gravatar reed@google.com2012-05-15
* remove null-check in SKPath::Iter::next() -- not needed, and slows us down a ...Gravatar reed@google.com2012-05-15
* Convert AAClipCache's GrRects to GrIRectsGravatar robertphillips@google.com2012-05-15
* for scalar==float, tis faster to always to MIN and MAX, than to put an ELSEGravatar reed@google.com2012-05-15
* Use x*0 instead of x!=x to detect non-finite values, since x*0 also detects i...Gravatar reed@google.com2012-05-15
* pre allocate space for the result (guesstimation) so we don't spend extra timeGravatar reed@google.com2012-05-15
* inline the fast case for AutoDrawLoop::next() so we don't slow down simpleGravatar reed@google.com2012-05-15
* special-case filling narrow rects, where we can be faster than the SSE2 asmGravatar reed@google.com2012-05-15
* Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider useGravatar robertphillips@google.com2012-05-15
* Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There sh...Gravatar bsalomon@google.com2012-05-14
* Move coordDims, varyingDims onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-05-14
* Attached ClipMaskManager to GPU resource freeing systemGravatar robertphillips@google.com2012-05-14
* Fixes for Windows Release compiler complaints (overflow in const arith)Gravatar robertphillips@google.com2012-05-14
* Created SW clip mask creation helper class (in GrSoftwarePathRenderer)Gravatar robertphillips@google.com2012-05-14
* Debug Windows compiler complaint fixesGravatar robertphillips@google.com2012-05-14
* Android does not support pthread_cancel / pthread_testcancel.Gravatar bungeman@google.com2012-05-14
* Add bench and test for SkRefCnt.Gravatar bungeman@google.com2012-05-14
* Made clip mask cache use Scratch Texture systemGravatar robertphillips@google.com2012-05-14
* update the nearly_integral calculation to be (a) faster, and (b) to correctlyGravatar reed@google.com2012-05-11
* Remove a dead function and dead var that were incorrectly left in by previous...Gravatar bsalomon@google.com2012-05-11
* Remove support for vertex attribute matricesGravatar bsalomon@google.com2012-05-11
* Extract ShaderCodeSegments from GrGLProgram into a new class,Gravatar tomhudson@google.com2012-05-11
* only check for nearly-integral if we're a BW clipGravatar reed@google.com2012-05-11
* fix SK_RESTRICT warnings related to overrides on windowsGravatar reed@google.com2012-05-11
* Remove tesselated path renderer and supporting code, glu, and libtess targetGravatar bsalomon@google.com2012-05-11
* Split createAlphaClipMask in two to allow reuse with SW-only pathGravatar robertphillips@google.com2012-05-11
* lazily make a copy of the paint when choosing a blitter. For simple draws,Gravatar reed@google.com2012-05-11
* inline isEmpty and isRect (faster)Gravatar reed@google.com2012-05-11
* use mapPoints instead of mapXY for the 2 corners of a rect (faster)Gravatar reed@google.com2012-05-11
* Made clip mask cache reuse depend on mask size/bounds (instead of render targ...Gravatar robertphillips@google.com2012-05-11
* Reactivate SSSE3 optimizations, undoing r3770.Gravatar tomhudson@google.com2012-05-10
* Use a NDK-compliant way of reading locale.Gravatar djsollen@google.com2012-05-10
* Fixed GrContext.cpp Windows compiler complaintsGravatar robertphillips@google.com2012-05-10
* add SkPath::isLine(), similar to isRect()Gravatar reed@google.com2012-05-10
* move SkStrokePathEffect into hiding for now, as its functionality is rethought.Gravatar reed@google.com2012-05-10
* Windows build fixes from r3887.Gravatar tomhudson@google.com2012-05-10
* Added documentation of stage/TU allocationGravatar robertphillips@google.com2012-05-10
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Added stack to AA clip mask cacheGravatar robertphillips@google.com2012-05-09
* [PDF] Ensure that filling single line paths (with no area) does not draw anyt...Gravatar vandebo@chromium.org2012-05-09