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* Revert "move GrColor.h to private, IWYU"Gravatar Brian Salomon2018-02-06
* Cleanup of large text rendering.Gravatar Jim Van Verth2018-02-06
* move GrColor.h to private, IWYUGravatar Mike Reed2018-02-06
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* move SkMask.h to srcGravatar Mike Reed2018-02-06
* Make edge equations be flat interpolated in GrTextureOpGravatar Brian Salomon2018-02-05
* gpu impl for compose and combine maskfiltersGravatar Mike Reed2018-02-05
* Collapse metrics and image into a single call.Gravatar Herb Derby2018-02-05
* Generate cache traffic each iterationGravatar Herb Derby2018-02-05
* Add test for reading back from unpremul texture imageGravatar Brian Salomon2018-02-05
* check for failure to make local-matrixGravatar Mike Reed2018-02-05
* Remove SK_DISABLE_DEFERRED_PROXIES define through codeGravatar Greg Daniel2018-02-05
* Add param to GrMakeCachedImageProxy to specify the SkBackingFitGravatar Greg Daniel2018-02-05
* Remove assert from SkStroke.cppGravatar Robert Phillips2018-02-05
* Update LazyProxy creation to allow for a non-textureable resultGravatar Robert Phillips2018-02-04
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Update GrYUVGenerator to upload to texture vs use writePixelsGravatar Greg Daniel2018-02-02
* handle degenerate cubic loopsGravatar Cary Clark2018-02-02
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
* switch to double in conic split on infinitiesGravatar Cary Clark2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Add new GrContext queries for imagability, surfacability, and max sample coun...Gravatar Brian Salomon2018-02-02
* updated SkSL READMEGravatar Ethan Nicholas2018-02-01
* Consolidate all the id handling and caching code.Gravatar Herb Derby2018-02-01
* check matrix for SkFixed32.32 compatibilityGravatar Mike Reed2018-02-01
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* signal on bad picture op, simplify other opsGravatar Mike Reed2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* detect truncated pict streamsGravatar Mike Reed2018-02-01
* Fix DDL unit testsGravatar Robert Phillips2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Have lazy proxies keep their callbacks around and clean up their lambdas in t...Gravatar Greg Daniel2018-02-01
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
* validate indices for verticesGravatar Mike Reed2018-02-01
* Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ...Gravatar Greg Daniel2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* SkFontHost_FreeType: better debugging infoGravatar Hal Canary2018-01-31
* 1010102, 101010x, 888x in swGravatar Mike Klein2018-01-30
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
* Fix mock tex rt gpu mem sizeGravatar Brian Salomon2018-01-30
* Revert "Reduce the amount of padding needed for SDFs, take 2"Gravatar Jim Van Verth2018-01-30
* Reduce the amount of padding needed for SDFs, take 2Gravatar Jim Van Verth2018-01-30
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30