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* Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...Gravatar msarett2016-07-13
* use gpu-image instead of wrapping in a bitmap for specialimageGravatar reed2016-07-13
* handle large conic weightsGravatar reed2016-07-13
* Fix vertex count estimate in GrTessellator.Gravatar senorblanco2016-07-13
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Retract PipelineBuilder from GrClip::applyGravatar robertphillips2016-07-13
* Never allow dither for non-legacy (sRGB or F16) targets.Gravatar brianosman2016-07-13
* Revert "Added the framework for having canvas/recorder/picture record depth_s...Gravatar mtklein2016-07-13
* Fix various issues with instanced rendering precisionGravatar csmartdalton2016-07-13
* Replace switch statements in instanced vertex shadersGravatar csmartdalton2016-07-13
* Fix GL shader sources getting truncated by ADB logGravatar csmartdalton2016-07-13
* Added the framework for having canvas/recorder/picture record depth_set's.Gravatar vjiaoblack2016-07-13
* SkRasterPipeline: simplify impl and remove need to rewire stagesGravatar mtklein2016-07-13
* Update SkOpts namespaces.Gravatar mtklein2016-07-13
* Move GrDrawTarget::clear logic into GrDrawContextGravatar robertphillips2016-07-13
* Remove user specified typeface id.Gravatar bungeman2016-07-13
* Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of ht...Gravatar msarett2016-07-12
* Add a function to convert a texture backed SkImage to raster.Gravatar bsalomon2016-07-12
* Revert "Added the framework for having canvas/recorder/picture record depth_s...Gravatar mtklein2016-07-12
* SkRasterPipeline preliminariesGravatar mtklein2016-07-12
* Factor code to rotate a canvas about a point.Gravatar bungeman2016-07-12
* Remove bloat from SkBlend_opts.Gravatar herb2016-07-12
* Add Sk4f_RoundToIntGravatar msarett2016-07-12
* Added the framework for having canvas/recorder/picture record depth_set's.Gravatar vjiaoblack2016-07-12
* Pre-crop filled rects to avoid scissorGravatar csmartdalton2016-07-12
* Add hard stop countGravatar fmenozzi2016-07-12
* remove unused parameter to make android happy (when this header is moved to p...Gravatar reed2016-07-12
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-12
* Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of ht...Gravatar msarett2016-07-12
* Revert of try to speed-up maprect + round2i + contains (patchset #8 id:140001...Gravatar msarett2016-07-11
* Pre-crop filled rects to avoid scissorGravatar csmartdalton2016-07-11
* Handle negative scale in SkDropShadowImageFilter::onFilterNodeBounds.Gravatar jbroman2016-07-11
* try to speed-up maprect + round2i + containsGravatar reed2016-07-11
* Simplify GrDefaultPathRenderer a tiny bitGravatar robertphillips2016-07-11
* Simplify MSAA path rendererGravatar robertphillips2016-07-11
* Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.Gravatar herb2016-07-11
* Clean up hyper-local SkCpu feature test experiment.Gravatar mtklein2016-07-11
* Delay initialization of free list in SkTLList until first use of listGravatar bsalomon2016-07-11
* Make all color xforms 'fast' (step 1)Gravatar msarett2016-07-11
* Changed SkLightingShader API to take in a shader as color sourceGravatar dvonbeck2016-07-10
* Fix misplaced guardGravatar robertphillips2016-07-10
* Revert of change mapRectScaleTranslate to pass args/ret by value (patchset #1...Gravatar reed2016-07-10
* change mapRectScaleTranslate to pass args/ret by valueGravatar reed2016-07-10
* Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShaderGravatar dvonbeck2016-07-09
* Add choke point for modifying non-AA rect draws (e.g., applying clipping)Gravatar robertphillips2016-07-08
* Revert of Add choke point for modifying non-AA rect draws (e.g., applying cli...Gravatar robertphillips2016-07-08
* Add choke point for modifying non-AA rect draws (e.g., applying clipping)Gravatar robertphillips2016-07-08
* Use clipped bounds for reordering decisionsGravatar bsalomon2016-07-08
* Revert change of bounds computation in MSAA path renderer.Gravatar bsalomon2016-07-08
* Fixed error when normal.z = 1 in GPUs with binary16 floatsGravatar dvonbeck2016-07-08