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Author
Age
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
Tack on ret instructions to each SkSplicer stage.
Mike Klein
2017-02-07
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Bring back SkImage::makeTextureImage
Brian Osman
2017-02-07
*
Revert "Reland "Respect canvas size and frame offset in webp decoder""
Matt Sarett
2017-02-07
*
Remove _lowp SkSplicer experiment for now.
Mike Klein
2017-02-07
*
Another workaround for libstdc++ unique_ptr
Brian Salomon
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...
Brian Salomon
2017-02-07
*
Add GM to exercise some of the darker corners of SkMagnifierImageFilter
Robert Phillips
2017-02-07
*
Add a fast case for copying vertices in GrDrawVerticesOp.
Brian Salomon
2017-02-07
*
Fix rounding error with tiled bitmap draws
Brian Osman
2017-02-06
*
GrTessellator (AA): improve antialiasing of thin shapes.
Stephen White
2017-02-06
*
Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work.
Brian Salomon
2017-02-06
*
Work around broken std::unique_ptr<const T[]> constructor from std::unique_pt...
Brian Salomon
2017-02-06
*
Add sk_sp make variant to SkArenaAlloc.
Herb Derby
2017-02-06
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Revert "Allow conversion from non-opaque to opaque"
Matt Sarett
2017-02-06
*
Fix two bugs when deciding to tile. Large images were always tiling.
Brian Osman
2017-02-06
*
SkXPS: new document API.
Hal Canary
2017-02-06
*
Reland "Respect canvas size and frame offset in webp decoder"
Matt Sarett
2017-02-06
*
SK_USE_SDL is never defined
Hal Canary
2017-02-06
*
Clean up more references to GYP.
Mike Klein
2017-02-06
*
Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.
Brian Salomon
2017-02-06
*
SkXPS: Begin refactoring SkXPSDevice
Hal Canary
2017-02-06
*
start removing uses of SkScalarMul
Mike Reed
2017-02-06
*
Add toXYZD50() to SkColorSpace API
Matt Sarett
2017-02-06
*
Revert "Respect canvas size and frame offset in webp decoder"
Robert Phillips
2017-02-06
*
Remove unused assignment in SkScan::AntiFillXRect.
Jeremy Roman
2017-02-05
*
Respect canvas size and frame offset in webp decoder
Matt Sarett
2017-02-03
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
expose new tight-bounds method on SkPath
Mike Reed
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
GrTessellator (AA): Fix for missing fill artifacts.
Stephen White
2017-02-03
*
Initialize some more variables in SpotShadowTessellator
Jim Van Verth
2017-02-03
*
experimental tight-bounds
Mike Reed
2017-02-03
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Batch across matrix changes in drawVertices and add GM to test.
Brian Salomon
2017-02-03
*
Revert "Revert "Spot shadow cleanup and optimization""
Brian Salomon
2017-02-02
*
SkXPSDevice inherits from SkBaseDevice
Hal Canary
2017-02-02
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Revert "Spot shadow cleanup and optimization"
Hal Canary
2017-02-02
*
Spot shadow cleanup and optimization
Jim Van Verth
2017-02-02
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