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* Hide SkEncodedInfoGravatar Leon Scroggins III2017-12-05
* Restore ability to dump SKSL in addition to GLSLGravatar Brian Salomon2017-12-04
* helper api to force a raster imageGravatar Mike Reed2017-12-04
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Only look at gamut_transform if we wrote to it.Gravatar Mike Klein2017-12-04
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Add support for internal gl format in GrGLTextureInfoGravatar Greg Daniel2017-12-04
* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
* Revert "Add unit test for SkDeferredDisplayLists"Gravatar Robert Phillips2017-12-04
* Fix setjmp/longjump usage in JPEG error handlingGravatar Chris Dalton2017-12-04
* Add unit test for SkDeferredDisplayListsGravatar Robert Phillips2017-12-04
* Disable SkImage multitexturing for AMD GPUs.Gravatar Brian Salomon2017-12-04
* Revert "Revert "Enable explicit GPU resource allocation""Gravatar Robert Phillips2017-12-04
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Initialize dst image memory for small sigmaGravatar Herbert Derby2017-12-01
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-12-01
* Add Store3 to Sk2fGravatar Chris Dalton2017-12-01
* Add explicit GPU resource allocation of deferred proxiesGravatar Robert Phillips2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* fix pathops handling of tiny wrapback quads and cubicsGravatar Cary Clark2017-12-01
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Try to bypass the false-positive clang thread analysis warningGravatar Yuqian Li2017-12-01
* add Load2() to Sk4fGravatar Mike Klein2017-12-01
* Remove more views code, just to simplify thingsGravatar Brian Osman2017-12-01
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
* Move some bits from views to sk_appGravatar Brian Osman2017-12-01
* fixed a few SPIR-V generation errorsGravatar Ethan Nicholas2017-11-30
* remove read/write rawpixelsGravatar Mike Reed2017-11-30
* Revert "Renaming and refactoring to prepare for init-once threaded backend"Gravatar Leon Scroggins2017-11-30
* encode kAlpha_8 as grayalpha with sigbits for gray==1Gravatar Mike Reed2017-11-30
* Renaming and refactoring to prepare for init-once threaded backendGravatar Yuqian Li2017-11-30
* Revert "Enable explicit GPU resource allocation"Gravatar Robert Phillips2017-11-30
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-11-30
* Enable explicit GPU resource allocationGravatar Robert Phillips2017-11-30
* Set multitexturing image threshold for PowerVR.Gravatar Brian Salomon2017-11-30
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Flesh out SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Fix SkInternalAtlasTextContext to update advance the flush token after issuin...Gravatar Brian Salomon2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* bug fix in matrix color filterGravatar Mike Klein2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Add a GrContextThreadSafeProxy to SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-30
* devirtualize SkCanvas getClipBounds methodsGravatar Mike Klein2017-11-29
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29