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* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* Remove GrRenderTargetContext::desc()Gravatar Brian Salomon2017-05-16
* Require copy as draws for vulkan cross context image supportGravatar Greg Daniel2017-05-16
* clamp to premul in ditherGravatar Mike Klein2017-05-16
* Remove Windows Intel blacklisting of cross context textureGravatar Brian Osman2017-05-16
* Move lambdas to statics.Gravatar Herb Derby2017-05-16
* Always use raster pipeline for SkSweepGradientGravatar Florin Malita2017-05-16
* fix windows detection in SkExecutor.cppGravatar Mike Klein2017-05-15
* Enable CrossContextTextureSupport on vulkanGravatar Greg Daniel2017-05-15
* Convert GrOvalOpFactory from GrLegacyMeshDrawOp to GrMeshDrawOp using GrSimpl...Gravatar Brian Salomon2017-05-15
* fix SkJumper radial gradient precisionGravatar Mike Klein2017-05-15
* check for no_paint and remove some drawdrawable special-casingGravatar Mike Reed2017-05-15
* Allow shadow zParams to be applied to affine transformationsGravatar Jim Van Verth2017-05-15
* Remove kCheckAllocation_GrSurfaceFlags.Gravatar Brian Salomon2017-05-15
* Convert GrMesh back to a classGravatar Chris Dalton2017-05-15
* Rename finishOpList to finishFlush and call it less frequentlyGravatar Robert Phillips2017-05-15
* add unaligned_store()Gravatar Mike Klein2017-05-15
* Add filled occluders to shadow_utils GM, take 2Gravatar Jim Van Verth2017-05-15
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
* Add evenly spaced stops and unify gradient contextsGravatar Herb Derby2017-05-15
* composeshader stagesGravatar Mike Reed2017-05-15
* move impl for drawvertices into separate fileGravatar Mike Reed2017-05-15
* Allow numerical color spaces with legacy renderingGravatar Matt Sarett2017-05-15
* Sort all user-supplied rects before computeFastBoundsGravatar Brian Osman2017-05-13
* Switch ImageStorageAccess over to GrTextureProxiesGravatar Robert Phillips2017-05-12
* Include non-legacy GrMeshDrawOps in GLPrograms test.Gravatar Brian Salomon2017-05-12
* implement 4f for composeshaderGravatar Mike Reed2017-05-12
* fix SkJumperHSL blend modesGravatar Mike Klein2017-05-12
* fix legacy/SkRasterPipeline SkHighContrastFilterGravatar Mike Klein2017-05-12
* Modify SkEventTracer::SetInstance to fail rather than assert if a tracer has ...Gravatar Brian Salomon2017-05-12
* Add new SkImageGenerator::getPixels() API, deprecate the oldGravatar Matt Sarett2017-05-12
* Make GrRenderTarget[(Proxy)|(Context)]? advertise a "full scene aa type".Gravatar Brian Salomon2017-05-12
* fold matrices together for tricolorGravatar Mike Reed2017-05-12
* Cleanup SkImageGenerator, add missing fns to GrBackendTextureImageGeneratorGravatar Brian Osman2017-05-12
* Pass alphaType to append_gamut_transform() to inform the clampGravatar Matt Sarett2017-05-12
* Split up opLists (take 3)Gravatar Robert Phillips2017-05-12
* refactor gradient stage namesGravatar Mike Klein2017-05-12
* Revert "Evenly space gradient stage."Gravatar Mike Klein2017-05-12
* Fix Ubuntu-Clang-x86_64-Release-MiniGravatar Matt Sarett2017-05-11
* Classify spot shadows for general shapesGravatar Jim Van Verth2017-05-11
* Evenly space gradient stage.Gravatar herb2017-05-11
* proposed: inclusive gradients, exclusive imagesGravatar Mike Klein2017-05-11
* spin off: always clamp linear gradientsGravatar Mike Klein2017-05-11
* Setup for another attempt to split up opListsGravatar Robert Phillips2017-05-11
* Fix GPU text colors when color spaces are involvedGravatar Brian Osman2017-05-11
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
* remove TODO in SkGradientShader.cppGravatar Mike Klein2017-05-11
* Workaround for Intel 6xxx clear to opaque black bugGravatar Brian Salomon2017-05-11
* Fix transparent ambient shadowsGravatar Jim Van Verth2017-05-11
* Fix transparent ambient for perspective shadowsGravatar Jim Van Verth2017-05-11