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Author
Age
*
Fixing source files that do not have newlines at the end.
rmistry@google.com
2012-08-14
*
privatize SkScalerContext.h
reed@google.com
2012-08-14
*
Move write buffer flags used by SkFlataData::Create into SkFlatController.
scroggo@google.com
2012-08-14
*
To allow forward declarations, move SkScalerContext::Rec to SkScalerContextRec
reed@google.com
2012-08-14
*
privatize SkDescriptor.h
reed@google.com
2012-08-14
*
In SkGPipeCanvas, rename fSharedHeap to fBitmapHeap
scroggo@google.com
2012-08-14
*
Use SkBitmapHeap for shaders in SkGPipe.
scroggo@google.com
2012-08-14
*
Check in r5063 again, along with fix for tests.
scroggo@google.com
2012-08-14
*
Clean up most clang warnings outside animator/
tomhudson@google.com
2012-08-14
*
Augmenting SkDeferredCanvas notification interface to signal flushes and memo...
junov@chromium.org
2012-08-14
*
add LF at the end, for clanginess
reed@google.com
2012-08-14
*
Add inst counting to bench and count SkPaths
bsalomon@google.com
2012-08-14
*
delete empty file
mike@reedtribe.org
2012-08-14
*
Mac 10.6 build fix: got rid of now-unecessary GrTextureStripAtlas tex cache i...
rileya@google.com
2012-08-13
*
Added GrTextureStripAtlas object.
rileya@google.com
2012-08-13
*
Correctly linearize Windows AA from ClearType.
bungeman@google.com
2012-08-13
*
Revert r5063 until unit tests can be fixed.
tomhudson@google.com
2012-08-13
*
Move resize functionality out of createAndLockTexture and into createResizedT...
robertphillips@google.com
2012-08-13
*
Split cache-specific fields out of GrTextureDesc
robertphillips@google.com
2012-08-13
*
Use the SkBitmapHeap to handle SkBitmaps in SkGPipe cross process.
scroggo@google.com
2012-08-13
*
(Attempt to) fix Android build from r5056, thanks to suggestion by senorblanco@.
tomhudson@google.com
2012-08-13
*
Fix Windows build from r5056.
tomhudson@google.com
2012-08-13
*
Fix GPU-less build from r5056.
bsalomon@google.com
2012-08-13
*
Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...
bsalomon@google.com
2012-08-13
*
arm: dynamic NEON support for SkBitmapProcState functions.
digit@google.com
2012-08-13
*
privatize SkBuffer.h
mike@reedtribe.org
2012-08-13
*
privatize SkRefDict.h
mike@reedtribe.org
2012-08-12
*
privatize SkGlyph.h
mike@reedtribe.org
2012-08-12
*
privatize SkPtrRecorder.h
mike@reedtribe.org
2012-08-12
*
refactor some subclasses in SkFlattenable.h into SkPtrRecorder.h, in preparat...
mike@reedtribe.org
2012-08-12
*
privatize SkDeviceProfile.h
mike@reedtribe.org
2012-08-12
*
revert arith change, until I can rebaseline all the images (and check chrome)
mike@reedtribe.org
2012-08-12
*
use premul macro to pack components
mike@reedtribe.org
2012-08-12
*
Fix handling of infinite bounds during "fast transforms".
tomhudson@google.com
2012-08-10
*
privatize SkBlitter.h
reed@google.com
2012-08-09
*
remove unused local var (warning fix)
reed@google.com
2012-08-09
*
privatize SkScan.h
reed@google.com
2012-08-09
*
use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latter
reed@google.com
2012-08-09
*
Added method of getting top genID from SkClipStack
robertphillips@google.com
2012-08-09
*
remove SkShape (unused)
reed@google.com
2012-08-09
*
Added resource domain to GrTextureDesc
robertphillips@google.com
2012-08-09
*
privatize SkEdgeClipper.h
mike@reedtribe.org
2012-08-09
*
privatization of SkPerspIter.h
mike@reedtribe.org
2012-08-09
*
privatization -- moving headers out of include into src
mike@reedtribe.org
2012-08-09
*
arm: dynamic NEON support for SkBlitRow_opts_arm.cpp
digit@google.com
2012-08-08
*
Make SkGPipe use SkBitmapHeap.
scroggo@google.com
2012-08-08
*
GrCacheID.h must reside in include\gpu due to inclusion by GrTexture.h
robertphillips@google.com
2012-08-08
*
Refactored cacheID in preparation for clip mask caching changes
robertphillips@google.com
2012-08-08
*
move SkSqrt32 back into SkMath.h -- was referenced in SkEmbossMask.cpp
reed@google.com
2012-08-07
*
#include "SkMathPriv.h"
reed@google.com
2012-08-07
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