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* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Flesh out SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Fix SkInternalAtlasTextContext to update advance the flush token after issuin...Gravatar Brian Salomon2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* bug fix in matrix color filterGravatar Mike Klein2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Add a GrContextThreadSafeProxy to SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-30
* devirtualize SkCanvas getClipBounds methodsGravatar Mike Klein2017-11-29
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Ignore deserialized path convexity and first direction.Gravatar Brian Salomon2017-11-29
* SkRasterPipeline::dump() in forward orderGravatar Mike Klein2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
* Delete even more unused views codeGravatar Brian Osman2017-11-29
* Bundle resources and skps directories into iOS app.Gravatar Jim Van Verth2017-11-29
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
* Avoid double-destruction of Sk3DShaderContext-wrapped objectsGravatar Florin Malita2017-11-29
* SkPDF: fix fTextScaleX errorGravatar Hal Canary2017-11-28
* remove unused readBitmapAsImage from readbufferGravatar Mike Reed2017-11-28
* remove writeBitmap from SkWriteBuffer -- unusedGravatar Mike Reed2017-11-28
* Make Skia compatible with Android NDK r16Gravatar bsheedy2017-11-28
* remove clip-bounds query overrides from SkColorSpaceXformCanvasGravatar Mike Klein2017-11-28
* shader cache now ignores shaders with a length of 0Gravatar Ethan Nicholas2017-11-28
* Fix shader initialization on a cache hitGravatar Ethan Nicholas2017-11-28
* Fix issues related to backend texture/rendertarget creationGravatar Robert Phillips2017-11-28
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Cleanup yes/no enums in GaneshGravatar Chris Dalton2017-11-27
* Batch ops together in SkAtasTextTargetGravatar Brian Salomon2017-11-27
* clean up SkDeferredCanvasGravatar Mike Klein2017-11-27
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Fix caps for advanced blend extension with regards to layout qualifiersGravatar Greg Daniel2017-11-27
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Robert Phillips2017-11-27
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-27
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27
* Handle null colorspace in SkToSRGBColorFilter.Gravatar Mike Klein2017-11-27
* Add forceDAA parameter to AntiFillPathGravatar Yuqian Li2017-11-27
* Delete an opList's clips when it survives a flushGravatar Chris Dalton2017-11-27
* SkPDF: less tolerance for small circlesGravatar Hal Canary2017-11-27
* Disallow negative radii in deserialized SkRRectsGravatar Brian Salomon2017-11-27
* Remove a huge pile of views codeGravatar Brian Osman2017-11-22
* Use SkSafeMath for text blob storage calculationsGravatar Florin Malita2017-11-22
* Fix SkTextblob deserialization fuzzer issuesGravatar Florin Malita2017-11-22
* Eliminate the use of a tmp buffer for image blurGravatar Herb Derby2017-11-21
* Enable DAA for MSVCGravatar Yuqian Li2017-11-21
* detect too many pointsGravatar Mike Reed2017-11-21
* Remove SampleApp and convert HelloWorld to sk_appGravatar Brian Osman2017-11-21
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Revert "Only use flat varyings for integer texIndex."Gravatar Jim Van Verth2017-11-20