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Author
Age
*
Only modify abort behavior to avoid debugger dialog on windows for bot builds.
bsalomon
2016-03-02
*
Fix array in matrixconvolution shader
egdaniel
2016-03-02
*
Pack float array uniforms into vec4 arrays
jvanverth
2016-03-02
*
Use VkPipelineCaches during VkPipeline creation
jvanverth
2016-03-02
*
update SkSmallAllocator to force internal allocations to be 16-byte aligned
reed
2016-03-02
*
Replace some nullptrs with VK_NULL_HANDLE
jvanverth
2016-03-02
*
Retract GrDrawTarget and GrPipelineBuilder a bit more
robertphillips
2016-03-02
*
Get Vk compiling post-MIP map changes
bsalomon
2016-03-02
*
fission bitmapprocstate
reed
2016-03-02
*
Begin weaning GrClipMaskManager off of GrDrawTarget (take 2)
robertphillips
2016-03-02
*
4f gradient interval builder cleanup
fmalita
2016-03-02
*
Revert of Begin weaning GrClipMaskManager off of GrDrawTarget (take 2) (patch...
robertphillips
2016-03-02
*
Begin weaning GrClipMaskManager off of GrDrawTarget (take 2)
robertphillips
2016-03-02
*
add /img/n/m endpoint to skiaserve
joshualitt
2016-03-02
*
Wire up stack traces again
joshualitt
2016-03-02
*
Revert of Fix SkTwoPointConicalGradient zero-radius handling (patchset #2 id:...
fmalita
2016-03-02
*
Revert of Generate Signed Distance Field directly from vector path (patchset ...
robertphillips
2016-03-02
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Generate Signed Distance Field directly from vector path
joel.liang
2016-03-01
*
Introduce bilerp spans
herb
2016-03-01
*
SkFontHost_FreeType constructor to correctly release resources.
bungeman
2016-03-01
*
Force values to 0.0f in QuadUVMatrix::set
robertphillips
2016-03-01
*
Fix SkTwoPointConicalGradient zero-radius handling
fmalita
2016-03-01
*
Disabling calls to TexParameteri when the values do not exist on ES2.
cblume
2016-03-01
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Adding anisotropic mipmap levels to SkMipMap.
cblume
2016-03-01
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Handle spans in sampling.
herb
2016-03-01
*
Revert of Progress on gamma-correctness in the GPU backend. Fixed conversion ...
brianosman
2016-03-01
*
Check bounds before casting float to integer in SamplePatch.cpp and SkBlurMas...
benjaminwagner
2016-03-01
*
Implement various vulkan stencil clears and fix various stenciling bugs.
egdaniel
2016-03-01
*
Progress on gamma-correctness in the GPU backend. Fixed conversion of color a...
brianosman
2016-03-01
*
Make GrDrawContext::internalDrawPath cons up its own GrPipelineBuilder
robertphillips
2016-03-01
*
Fix bug in SkGifCodec / Switch SkImageDec tests to use Codec
msarett
2016-03-01
*
Add cap and builder feature for multisample interpolation
cdalton
2016-03-01
*
remove untested blit optimization
caryclark
2016-03-01
*
Move some GrAuditTrail fuctions to cpp file
joshualitt
2016-03-01
*
SampleApp now displays gamma-correct content in "S32" and "F16" modes. The de...
brianosman
2016-03-01
*
SkDebugCanvas ignore batch bounds if they are offscreen
joshualitt
2016-03-01
*
Add swizzle for rgb8888.
herb
2016-03-01
*
Revert of Progress on gamma-correctness in the GPU backend. Fixed conversion ...
brianosman
2016-02-29
*
Move drawDRRect back to GrDrawContext
robertphillips
2016-02-29
*
Progress on gamma-correctness in the GPU backend. Fixed conversion of color a...
brianosman
2016-02-29
*
Simplify the poly union.
herb
2016-02-29
*
Fix overlooked bilerp fallback.
herb
2016-02-29
*
Remove internal calls to SkImage::getTexture
bsalomon
2016-02-29
*
Disabling mipmap generation until anisotropic mipmap levels are generated.
cblume
2016-02-29
*
Improve horizontal baseline detection.
bungeman
2016-02-29
*
Render batch bounds as stroke rects
joshualitt
2016-02-29
*
This CL adds glTexStorage support.
cblume
2016-02-29
*
Modernize SkSpinlock.
mtklein
2016-02-29
*
Use enclosing int rect for picture shader tiles
fmalita
2016-02-29
*
Fix uninitialized variable warning.
herb
2016-02-29
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