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* Fix typo in GrGLCapsGravatar elemental2016-11-18
* mirror tilingGravatar Mike Klein2016-11-18
* Make GrSwizzle::GrSwizzle() constexprGravatar Brian Salomon2016-11-18
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Add test for QuickFDot6DivGravatar Yuqian Li2016-11-18
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Add handling for instantiate failure up the call stackGravatar Robert Phillips2016-11-18
* Use SkFixedAllocator in SkLinearPipeline and remove the embedding ofGravatar Herb Derby2016-11-18
* Port convolve functions to SkOptsGravatar xiangze.zhang2016-11-17
* perspective matrixGravatar Mike Klein2016-11-17
* repeat tilingGravatar Mike Klein2016-11-17
* Replace my confusion with a pointer to the explanation.Gravatar Mike Klein2016-11-17
* Fix the quickSkFDot6Div range checkGravatar Yuqian Li2016-11-17
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Strength reduce bilerp to nearest neighbor when the matrix is integer translate.Gravatar Mike Klein2016-11-17
* Fix computation of texture size for approximately-fit deferred proxiesGravatar Robert Phillips2016-11-17
* Fix double deletion of DescriptorSetLayoutsGravatar Jim Van Verth2016-11-17
* Use SkSmallAllocator for Blender stage.Gravatar Herb Derby2016-11-17
* Initialize all values we load.Gravatar Mike Klein2016-11-17
* Be careful about types in SkNx_neon.h.Gravatar Mike Klein2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.Gravatar Brian Osman2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17
* Remove accessRenderTarget call in SkGpuDevice ctorGravatar Robert Phillips2016-11-17
* Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.Gravatar Brian Salomon2016-11-17
* Use SkFixedMul instead of SkFixedMul_lowprecGravatar Yuqian Li2016-11-17
* Guard against instantiate & accessRenderTarget failuresGravatar Robert Phillips2016-11-17
* Plumb filter quality into SkShader::appendStages().Gravatar Mike Klein2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* fix fuzzer crashGravatar Cary Clark2016-11-17
* Use SkSmallAllocator for SamplerStage and Accessor.Gravatar Herb Derby2016-11-16
* Hook into parametric and table raster pipeline stagesGravatar Matt Sarett2016-11-16
* Turn off all SkDebugfs in SkScan_AAAPath.cppGravatar Yuqian Li2016-11-16
* No SkDebugf for approximate intersectionGravatar Yuqian Li2016-11-16
* External SkImageGenerator APIGravatar Florin Malita2016-11-16
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Revert "Revert "Add support for image load to SkSL""Gravatar Brian Salomon2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* Add trace and registers stages.Gravatar Mike Klein2016-11-16
* Use SkSmallAllocator for tiling.Gravatar Herb Derby2016-11-16
* move SkBlendMode_Name into public (for chrome)Gravatar Mike Reed2016-11-16
* Add IORef capability to GrSurfaceProxy objects - take 2Gravatar robertphillips2016-11-16
* Fix mask overflow caused by edge driftGravatar Yuqian Li2016-11-16
* Drop forceRLE to simplify aaa_walk_convex_edgesGravatar Yuqian Li2016-11-16
* Simplify the signature of sk/aaa_fill_pathGravatar Yuqian Li2016-11-16
* Fix error with transforming custom/large glyphsGravatar Jim Van Verth2016-11-16
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* Revert of added support for push_constant layout (patchset #7 id:140001 of ht...Gravatar egdaniel2016-11-16
* Revert "Add support for image load to SkSL"Gravatar Stan Iliev2016-11-16