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* Fix for Android batching bugGravatar Robert Phillips2017-06-28
* build regenerating SkJumper stages into GNGravatar Mike Klein2017-06-28
* Cache GrTexture in GrAHardwareBufferImageGeneratorGravatar Stan Iliev2017-06-28
* clean up low-hanging swap_rbGravatar Mike Klein2017-06-28
* GrTessellator: nuke SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER ifdef.Gravatar Stephen White2017-06-28
* 2ptconical stageGravatar Florin Malita2017-06-28
* Move copy operation from GrRenderTargetContext/GrTextureContext to GrSurfaceC...Gravatar Robert Phillips2017-06-28
* use rasterpipline for hq scalingGravatar Mike Reed2017-06-28
* be more explicit about not expecting 32-bit x86 jumper backend on windowsGravatar Mike Klein2017-06-28
* Move all Linux GCE bots to DebianGravatar Eric Boren2017-06-28
* add bgra as 1st class formatGravatar Mike Klein2017-06-27
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* use blitMask for left/right edges in blur-nineGravatar Mike Reed2017-06-27
* remove unused "swap" stageGravatar Mike Klein2017-06-27
* specialize loaders for dst registers, to avoid move/swap stagesGravatar Mike Reed2017-06-27
* Use the NDK headers for AHardwareBuffer.Gravatar Derek Sollenberger2017-06-27
* Enable SDF text when using a perspective matrix.Gravatar Jim Van Verth2017-06-27
* try not zeroing registers in start_pipelineGravatar Mike Klein2017-06-27
* SkPDF: clean up PDFDevice.Gravatar Hal Canary2017-06-27
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* SkDevice::drawBitmap takes x,y, not matrixGravatar Hal Canary2017-06-27
* add dumbest possible 32-bit SkJumper backendGravatar Mike Klein2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Load FreeType glyph bitmap before emboldening.Gravatar Ben Wagner2017-06-27
* add _hsw lowp backendGravatar Mike Klein2017-06-27
* Add shading language version to GL dumpGravatar Jim Van Verth2017-06-27
* Remove SkImageFilter::MakeBlur entry pointGravatar Robert Phillips2017-06-27
* somewhat less silly tail loads and storesGravatar Mike Klein2017-06-26
* Restrict acceptable bounds for uploading data to mip levels on GPUGravatar Greg Daniel2017-06-26
* Exclude AALinearizingConvexPathRenderer from zero size pathsGravatar Brian Osman2017-06-26
* lean more on the compiler in lowp stagesGravatar Mike Klein2017-06-26
* Re-enable opList dependency trackingGravatar Robert Phillips2017-06-26
* Remove SkImage_Base::peekTexture callGravatar Robert Phillips2017-06-26
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* use rasterpipeline for colorfiltersGravatar Mike Reed2017-06-25
* remove unused blitrowGravatar Mike Reed2017-06-24
* Revert "speculative fix for chrome roll"Gravatar Mike Reed2017-06-24
* speculative fix for chrome rollGravatar Mike Reed2017-06-24
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* disable optimization (for now) for androidGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* optimize imageshaders to use clamp for dimension==1Gravatar Mike Reed2017-06-23
* reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yetGravatar Mike Reed2017-06-23
* Remove SK_SUPPORT_LEGACY_DITHERING dead codeGravatar Florin Malita2017-06-23
* use mul_inv instead of div for tilingGravatar Mike Reed2017-06-23