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* Add helper to create random AsFPArgs for Ganesh unit testsGravatar Brian Osman2016-10-19
* SkNx: use SK_ALWAYS_INLINE thoroughly.Gravatar Mike Klein2016-10-19
* SkDescriptors to be held in unique_ptr.Gravatar bungeman2016-10-19
* Revert of Generate Signed Distance Field directly from vector path (patchset ...Gravatar benjaminwagner2016-10-19
* Generate Signed Distance Field directly from vector pathGravatar joel.liang2016-10-19
* image serialize/deserialize callbacks in pipeGravatar Mike Reed2016-10-18
* Fix star artifact in SkRRectsGaussianEdgeShaderGravatar Robert Phillips2016-10-18
* Refactored SkColorSpace and added in a Lab PCS GMGravatar raftias2016-10-18
* Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.Gravatar Greg Daniel2016-10-18
* Consider the start_coord in interlaced PNGGravatar scroggo2016-10-18
* Revert "re-land of skslc now automatically turns on derivatives support"Gravatar Mike Klein2016-10-18
* break ambiguous angle sorting loopGravatar caryclark2016-10-18
* Add support for ANGLE MSAA framebuffer extensions.Gravatar Brian Salomon2016-10-18
* re-land of skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Revert "skslc now automatically turns on derivatives support"Gravatar Ethan Nicholas2016-10-18
* Include 4f variants of random gradients during testingGravatar Brian Osman2016-10-18
* Use legacy color filter API when doing legacy paint conversionGravatar Brian Osman2016-10-18
* skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Incremental decode: only use subset for subsettingGravatar scroggo2016-10-17
* Remove aux procs from SkGlyphCache.Gravatar Ben Wagner2016-10-17
* Avoid integer overflow in SkIcoCodec and SkImageInfoGravatar Matt Sarett2016-10-17
* Re-enable overdraw mode in debugger.Gravatar Ben Wagner2016-10-17
* Modify deferred texture image API's handling of gammaGravatar Brian Osman2016-10-17
* more skslc hardeningGravatar ethannicholas2016-10-17
* Apply correct sRGB->Linear4f conversion in SkModeColorFilterGravatar Matt Sarett2016-10-17
* Revert "Avoid integer overflow in SkIcoCodec"Gravatar Matt Sarett2016-10-17
* Avoid integer overflow in SkIcoCodecGravatar Matt Sarett2016-10-17
* fix some fuzzGravatar caryclark2016-10-17
* Avoid SkImage ref churn in short lived SkBitmapProviderGravatar fmalita2016-10-17
* Skip SkBitmapProvider instantiation in SkImageShader::onContextSizeGravatar fmalita2016-10-17
* Cache dst LUTs in SkColorSpaceXformGravatar Matt Sarett2016-10-16
* Unbreak -Fast bot.Gravatar Mike Klein2016-10-15
* SkNx_abi for passing Sk4f as function arguments, etc.Gravatar Mike Klein2016-10-15
* Wrap SkNx types in anonymous namespace again.Gravatar Mike Klein2016-10-14
* Rework GL fbo blit limitations as finer grained flags.Gravatar Brian Salomon2016-10-14
* Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.Gravatar Brian Salomon2016-10-14
* another SkSL crash fixGravatar ethannicholas2016-10-14
* Refactor color_xform_RGBA() to improve performanceGravatar Matt Sarett2016-10-14
* more SkSL fuzzer crash fixesGravatar ethannicholas2016-10-14
* Always use RGBA textures for color font atlasesGravatar Brian Osman2016-10-14
* fix skslc crashes uncovered by fuzz testingGravatar ethannicholas2016-10-14
* Faster 4f gradient premul pathGravatar fmalita2016-10-14
* Remove many uses of kSkia8888 and kSkiaGamma8888Gravatar Brian Osman2016-10-14
* Add NewRGB() with float gamma to SkColorSpace public APIGravatar Matt Sarett2016-10-14
* Add support for Atrace and hook into SkEventTracer framework.Gravatar Greg Daniel2016-10-14
* added SkSL support for mustForceNegatedAtanParamToFloat capGravatar ethannicholas2016-10-14
* Slightly generalize GPU hard stop gradient implementation.Gravatar Brian Salomon2016-10-13
* added basic dataflow analysis to skslcGravatar ethannicholas2016-10-13
* Allow F16 color type on direct raster canvasesGravatar junov2016-10-13
* remove SkErrorGravatar Mike Klein2016-10-13