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* Remove component flags from GrXPFactory output analysis.Gravatar Brian Salomon2017-02-14
* Add check for finite phase to SkPath1DPathEffect::MakeGravatar Robert Phillips2017-02-14
* SkSplicer: implement constant_colorGravatar Mike Klein2017-02-14
* SkSplicer: fix dstoverGravatar Mike Klein2017-02-14
* Revert "Revert "Always make SkImageShaders in heap.""Gravatar Herb Derby2017-02-14
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* SkSplicer support for 2-point gradients.Gravatar Mike Klein2017-02-14
* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* GrTessellator (AA): fix "Canvas Arcs" coverage artifact.Gravatar Stephen White2017-02-13
* Enable sse2 backend for SkSplicer.Gravatar Mike Klein2017-02-13
* Revert "Always make SkImageShaders in heap."Gravatar Herb Derby2017-02-13
* Fix stack alignment in Windows before_loop/after_loop.Gravatar Mike Klein2017-02-13
* SkPDF: skip shader lookup for SkShader::kColor_GradientTypeGravatar Hal Canary2017-02-13
* Move GrTessellator from SkChunckAlloc to SkArenaAlloc.Gravatar Herb Derby2017-02-13
* SkPDF: better tolerance path conversion to quadraticsGravatar Hal Canary2017-02-13
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* Always make SkImageShaders in heap.Gravatar Herb Derby2017-02-13
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Make header files idempotent; script to checkGravatar Hal Canary2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Initialize test textures for ProcessorOptimizationValidationTest.Gravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
* Only use DeviceCM->fNext if the layer doesn't affect the clipGravatar Mike Reed2017-02-12
* Refactor without turning on sse2/sse41.Gravatar Mike Klein2017-02-11
* Make Win before_loop/after_loop SSE compatible.Gravatar Mike Klein2017-02-11
* Revert "Generate sse2/sse4.1 splices, use them."Gravatar Mike Klein2017-02-11
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* Revert "More non-invertible shader local matrix guards"Gravatar Robert Phillips2017-02-11
* Delete legacy named color space APIGravatar Matt Sarett2017-02-10
* Add GrGLSLShaderBuilder::declareGlobalGravatar csmartdalton2017-02-10
* Remove unused field, and use official size.Gravatar Herb Derby2017-02-10
* Re-enable ProcessorOptimizationValidationTest on iOS.Gravatar Brian Salomon2017-02-10
* Revert "Use SDF path miplevels based on the original path's size."Gravatar Jim Van Verth2017-02-10
* Use SDF path miplevels based on the original path's size.Gravatar Jim Van Verth2017-02-10
* More non-invertible shader local matrix guardsGravatar Florin Malita2017-02-10
* Generate sse2/sse4.1 splices, use them.Gravatar Mike Klein2017-02-10
* 'gasp' to control symmetric rendering on Windows.Gravatar Ben Wagner2017-02-10
* Use new fragment processor optimization queries.Gravatar Brian Salomon2017-02-10
* IWYUGravatar Mike Reed2017-02-10
* Remove declaration of non-existent constructorGravatar Brian Osman2017-02-10
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Add support for RG float texturesGravatar csmartdalton2017-02-10
* Fixed3232 overflow in LinearGradientContext::shadeSpan()Gravatar Florin Malita2017-02-10
* Change the Sprite portion of SkBlitter use SkArenaAlloc.Gravatar Herb Derby2017-02-10
* Fix GrRenderTargetContext::drawArc's abandoned Context handlingGravatar Robert Phillips2017-02-10
* Revert "Roll minimum picture version up to 44."Gravatar Robert Phillips2017-02-10
* Add a -Mini build bot to build the smallest Skia possible.Gravatar Mike Klein2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Fix CopyPixels() bugGravatar Matt Sarett2017-02-10