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* Fix for GPU-less Linux build: move #include GrTextureStripAtlas into SK_SUPPO...Gravatar rileya@google.com2012-08-14
* Made gradient effects use GrTextureStripAtlas.Gravatar rileya@google.com2012-08-14
* Ensure that Pipe does not crash when attempting to draw after endRecording.Gravatar scroggo@google.com2012-08-14
* Fixing source files that do not have newlines at the end.Gravatar rmistry@google.com2012-08-14
* privatize SkScalerContext.hGravatar reed@google.com2012-08-14
* Move write buffer flags used by SkFlataData::Create into SkFlatController.Gravatar scroggo@google.com2012-08-14
* To allow forward declarations, move SkScalerContext::Rec to SkScalerContextRecGravatar reed@google.com2012-08-14
* privatize SkDescriptor.hGravatar reed@google.com2012-08-14
* In SkGPipeCanvas, rename fSharedHeap to fBitmapHeapGravatar scroggo@google.com2012-08-14
* Use SkBitmapHeap for shaders in SkGPipe.Gravatar scroggo@google.com2012-08-14
* Check in r5063 again, along with fix for tests.Gravatar scroggo@google.com2012-08-14
* Clean up most clang warnings outside animator/Gravatar tomhudson@google.com2012-08-14
* Augmenting SkDeferredCanvas notification interface to signal flushes and memo...Gravatar junov@chromium.org2012-08-14
* add LF at the end, for clanginessGravatar reed@google.com2012-08-14
* Add inst counting to bench and count SkPathsGravatar bsalomon@google.com2012-08-14
* delete empty fileGravatar mike@reedtribe.org2012-08-14
* Mac 10.6 build fix: got rid of now-unecessary GrTextureStripAtlas tex cache i...Gravatar rileya@google.com2012-08-13
* Added GrTextureStripAtlas object.Gravatar rileya@google.com2012-08-13
* Correctly linearize Windows AA from ClearType.Gravatar bungeman@google.com2012-08-13
* Revert r5063 until unit tests can be fixed.Gravatar tomhudson@google.com2012-08-13
* Move resize functionality out of createAndLockTexture and into createResizedT...Gravatar robertphillips@google.com2012-08-13
* Split cache-specific fields out of GrTextureDescGravatar robertphillips@google.com2012-08-13
* Use the SkBitmapHeap to handle SkBitmaps in SkGPipe cross process.Gravatar scroggo@google.com2012-08-13
* (Attempt to) fix Android build from r5056, thanks to suggestion by senorblanco@.Gravatar tomhudson@google.com2012-08-13
* Fix Windows build from r5056.Gravatar tomhudson@google.com2012-08-13
* Fix GPU-less build from r5056.Gravatar bsalomon@google.com2012-08-13
* Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...Gravatar bsalomon@google.com2012-08-13
* arm: dynamic NEON support for SkBitmapProcState functions.Gravatar digit@google.com2012-08-13
* privatize SkBuffer.hGravatar mike@reedtribe.org2012-08-13
* privatize SkRefDict.hGravatar mike@reedtribe.org2012-08-12
* privatize SkGlyph.hGravatar mike@reedtribe.org2012-08-12
* privatize SkPtrRecorder.hGravatar mike@reedtribe.org2012-08-12
* refactor some subclasses in SkFlattenable.h into SkPtrRecorder.h, in preparat...Gravatar mike@reedtribe.org2012-08-12
* privatize SkDeviceProfile.hGravatar mike@reedtribe.org2012-08-12
* revert arith change, until I can rebaseline all the images (and check chrome)Gravatar mike@reedtribe.org2012-08-12
* use premul macro to pack componentsGravatar mike@reedtribe.org2012-08-12
* Fix handling of infinite bounds during "fast transforms".Gravatar tomhudson@google.com2012-08-10
* privatize SkBlitter.hGravatar reed@google.com2012-08-09
* remove unused local var (warning fix)Gravatar reed@google.com2012-08-09
* privatize SkScan.hGravatar reed@google.com2012-08-09
* use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latterGravatar reed@google.com2012-08-09
* Added method of getting top genID from SkClipStackGravatar robertphillips@google.com2012-08-09
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* Added resource domain to GrTextureDescGravatar robertphillips@google.com2012-08-09
* privatize SkEdgeClipper.hGravatar mike@reedtribe.org2012-08-09
* privatization of SkPerspIter.hGravatar mike@reedtribe.org2012-08-09
* privatization -- moving headers out of include into srcGravatar mike@reedtribe.org2012-08-09
* arm: dynamic NEON support for SkBlitRow_opts_arm.cppGravatar digit@google.com2012-08-08
* Make SkGPipe use SkBitmapHeap.Gravatar scroggo@google.com2012-08-08
* GrCacheID.h must reside in include\gpu due to inclusion by GrTexture.hGravatar robertphillips@google.com2012-08-08