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* SSE2 optimizations for 32bit blending blitters.Gravatar senorblanco@chromium.org2009-11-04
* add SkEvalCubicIntervalGravatar reed@android.com2009-11-03
* add OVerView slide to samplecodeGravatar reed@android.com2009-11-03
* disable bogus assert (at least until I can investigate more)Gravatar reed@android.com2009-10-30
* rename gamma to table, since it is more general than just gammaGravatar reed@android.com2009-10-29
* add gamma maskfilter, especially nice when applied after a blurGravatar reed@android.com2009-10-29
* move boundarypatch into utilsGravatar reed@android.com2009-10-28
* update on boundary patchesGravatar reed@android.com2009-10-28
* add shaderproc32 for index bitmaps. neon version of 32->16+ditherGravatar reed@android.com2009-10-27
* remove check for filtering. Now if the src is opaque, the filtered resultGravatar reed@android.com2009-10-26
* fix S32A_D565_Blend_neonGravatar reed@android.com2009-10-22
* fix quadclipper in the case that the chop function failsGravatar reed@android.com2009-10-22
* clear xfermode in paint to reflect that we saw it was srcoverGravatar reed@android.com2009-10-22
* motorola neon patch for blitMask, used in text drawingGravatar reed@android.com2009-10-20
* enable neon opts from motorola for perspectiveGravatar reed@android.com2009-10-19
* disable one proc until we fix its handling of src-alpha==0Gravatar reed@android.com2009-10-19
* oops, make it actually compile with correct headersGravatar reed@android.com2009-10-19
* add -forceDither option to bench (it is tristate)Gravatar reed@android.com2009-10-19
* add android-specific tweaks to vary the amount of tmp ram allocatedGravatar reed@android.com2009-10-19
* clean up fix to drawBitmapRectGravatar reed@android.com2009-10-16
* fix drawBitmapRect to not clip the src rect when computing the matrixGravatar reed@android.com2009-10-15
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* change projects to just run with curren-os sdk, in prep for snow-lepardGravatar reed@android.com2009-10-14
* fix new warnings from gcc 4.2Gravatar reed@android.com2009-10-14
* check-point for reviving animatorGravatar reed@android.com2009-10-13
* cache expanded rawcolor16Gravatar reed@android.com2009-10-02
* oops, restore previous fix to saveLayer calling through to save()Gravatar reed@android.com2009-10-02
* move factory for 565 into its own fileGravatar reed@android.com2009-10-02
* don't call through to the inherited saveLayer, but just call save during recordGravatar reed@android.com2009-10-01
* disable perspective-no-filter until we can fix the out-of-range indicesGravatar reed@android.com2009-09-29
* fix base linux build, adding freetype supportGravatar reed@android.com2009-09-28
* add FilterRec() so it links againGravatar reed@android.com2009-09-27
* use real strtof and snprintf to parse and dump floatsGravatar reed@android.com2009-09-24
* record dither setting so we can replay it when we (re)decodeGravatar reed@android.com2009-09-24
* update for blitrow_d32 procsGravatar reed@android.com2009-09-23
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
* clear the kHasSpan16 bit for two-point-radial, since we don't implement thatGravatar reed@android.com2009-09-22
* Two-point radial gradient implementation.Gravatar senorblanco@chromium.org2009-09-22
* fix sumbuffer to initialize its top and left colum/row with zeros. Without th...Gravatar reed@android.com2009-09-21
* use rowbytes instead of bounds.width()Gravatar reed@android.com2009-09-18
* more float/double precision tweaksGravatar reed@android.com2009-09-18
* use doubles in matrix.invert() to keep more precision, needed for subtleGravatar reed@android.com2009-09-16
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
* don't magically convert to hairline unless we're < 1.0 in both X and Y. The n...Gravatar reed@android.com2009-09-03
* return noErr in clickhandler, so we can get mousemoved eventsGravatar reed@android.com2009-08-29
* http://code.google.com/p/skia/issues/detail?id=32Gravatar reed@android.com2009-08-28
* fix gaps in antialiased hairlines (thanks to preda)Gravatar reed@android.com2009-08-28
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* allow the gamma to be changed at runtimeGravatar reed@android.com2009-08-26
* special case 1x1 bitmaps when drawn as a shader (treat as a solid color)Gravatar reed@android.com2009-08-25