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* motorola neon patch for blitMask, used in text drawingGravatar reed@android.com2009-10-20
* enable neon opts from motorola for perspectiveGravatar reed@android.com2009-10-19
* disable one proc until we fix its handling of src-alpha==0Gravatar reed@android.com2009-10-19
* oops, make it actually compile with correct headersGravatar reed@android.com2009-10-19
* add -forceDither option to bench (it is tristate)Gravatar reed@android.com2009-10-19
* add android-specific tweaks to vary the amount of tmp ram allocatedGravatar reed@android.com2009-10-19
* clean up fix to drawBitmapRectGravatar reed@android.com2009-10-16
* fix drawBitmapRect to not clip the src rect when computing the matrixGravatar reed@android.com2009-10-15
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* change projects to just run with curren-os sdk, in prep for snow-lepardGravatar reed@android.com2009-10-14
* fix new warnings from gcc 4.2Gravatar reed@android.com2009-10-14
* check-point for reviving animatorGravatar reed@android.com2009-10-13
* cache expanded rawcolor16Gravatar reed@android.com2009-10-02
* oops, restore previous fix to saveLayer calling through to save()Gravatar reed@android.com2009-10-02
* move factory for 565 into its own fileGravatar reed@android.com2009-10-02
* don't call through to the inherited saveLayer, but just call save during recordGravatar reed@android.com2009-10-01
* disable perspective-no-filter until we can fix the out-of-range indicesGravatar reed@android.com2009-09-29
* fix base linux build, adding freetype supportGravatar reed@android.com2009-09-28
* add FilterRec() so it links againGravatar reed@android.com2009-09-27
* use real strtof and snprintf to parse and dump floatsGravatar reed@android.com2009-09-24
* record dither setting so we can replay it when we (re)decodeGravatar reed@android.com2009-09-24
* update for blitrow_d32 procsGravatar reed@android.com2009-09-23
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
* clear the kHasSpan16 bit for two-point-radial, since we don't implement thatGravatar reed@android.com2009-09-22
* Two-point radial gradient implementation.Gravatar senorblanco@chromium.org2009-09-22
* fix sumbuffer to initialize its top and left colum/row with zeros. Without th...Gravatar reed@android.com2009-09-21
* use rowbytes instead of bounds.width()Gravatar reed@android.com2009-09-18
* more float/double precision tweaksGravatar reed@android.com2009-09-18
* use doubles in matrix.invert() to keep more precision, needed for subtleGravatar reed@android.com2009-09-16
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
* don't magically convert to hairline unless we're < 1.0 in both X and Y. The n...Gravatar reed@android.com2009-09-03
* return noErr in clickhandler, so we can get mousemoved eventsGravatar reed@android.com2009-08-29
* http://code.google.com/p/skia/issues/detail?id=32Gravatar reed@android.com2009-08-28
* fix gaps in antialiased hairlines (thanks to preda)Gravatar reed@android.com2009-08-28
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* allow the gamma to be changed at runtimeGravatar reed@android.com2009-08-26
* special case 1x1 bitmaps when drawn as a shader (treat as a solid color)Gravatar reed@android.com2009-08-25
* fix overflow in qsort compare procGravatar reed@android.com2009-08-25
* fix warning in samplerGravatar reed@android.com2009-08-24
* fixes around isOpaque and ditheringGravatar reed@android.com2009-08-22
* Add a sanity check to MaskSuperBlitter::blitH(), to avoid a subsequentGravatar senorblanco@chromium.org2009-08-21
* respect dither setting in index8->565 sprite caseGravatar reed@android.com2009-08-20
* Fix flipped text orientation on Windows.Gravatar deanm@chromium.org2009-08-14
* close out previous contour (so we don't miss the last segment)Gravatar reed@android.com2009-08-14
* add 'r' (rotate) 's' (scale) options to SampleApp to test those matrix ops onGravatar reed@android.com2009-08-14
* fix typo in matrix proc index computation, where we were always taking theGravatar reed@android.com2009-08-14
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* bzero SkPaint in its constructor, to allow us to cleanly use memcmp in ourGravatar reed@android.com2009-08-13
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* Add some SkASSERT's, to try to track down a reliability issue in Chrome.Gravatar senorblanco@chromium.org2009-08-12