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* Re-enable deferred proxies in ChromeGravatar Robert Phillips2017-06-12
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12
* remove unneeded proc fieldsGravatar Mike Reed2017-06-12
* SkPDF: consolodate glyph runs on BUILD_FOR_WINGravatar Hal Canary2017-06-12
* added SPIR-V RelaxedPrecisionGravatar Ethan Nicholas2017-06-12
* fixed issue with SkSL dead code eliminationGravatar Ethan Nicholas2017-06-12
* only SkHalfToFloat_finite_ftz(uint64_t hs) is calledGravatar Mike Klein2017-06-12
* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* remove unneeded methodsGravatar Mike Reed2017-06-10
* remove unneeded SK_APIGravatar Mike Reed2017-06-10
* SkXfermode no longer needs to e a flattenableGravatar Mike Reed2017-06-10
* attempt to fix compiler errorGravatar Mike Reed2017-06-10
* remove unused arithmetic codeGravatar Mike Reed2017-06-09
* CanOverflow -> ClampIfNeededGravatar Mike Klein2017-06-09
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Revert "Disable F16-nullptr sources"Gravatar Matt Sarett2017-06-09
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* SkShader::asACompose is android-onlyGravatar Mike Reed2017-06-09
* GrTessellator: fix logging; fix test comment.Gravatar Stephen White2017-06-09
* Add comments support for PNG encoderGravatar Yuqian Li2017-06-09
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Extend composeshader to support a lerp parameterGravatar Mike Reed2017-06-09
* Remove debug checks for unsupported ICC profilesGravatar Matt Sarett2017-06-09
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* remove unused colorfilter virtual asAComposeGravatar Mike Reed2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-09
* Make SkPixmap::getColor support kUnpremul pixelsGravatar Matt Sarett2017-06-09
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Add flush before drawing lines workaround for Adreno 3xxGravatar Brian Salomon2017-06-08
* Use nextafter rather than std::nextafter, it's more widely availableGravatar Mostyn Bramley-Moore2017-06-08
* Don't reuse failed buffers as scratchGravatar Robert Phillips2017-06-08
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* GrTessellator: fix intersection above the first vertex.Gravatar Stephen White2017-06-08
* Draw time color xform API for AndroidGravatar Matt Sarett2017-06-08
* Revert "Do not return Index8 from SkAndroidCodec::computeOutputColorType"Gravatar Matt Sarett2017-06-08
* Experimental change to diagnose image diffs in g3Gravatar Mike Reed2017-06-08
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* Fix LCD distance field text color filteringGravatar Jim Van Verth2017-06-08
* Disable buffer mapping on Galaxy J5Gravatar Brian Salomon2017-06-08
* eliminate GPU line snappingGravatar Ethan Nicholas2017-06-08
* Disable F16-nullptr sourcesGravatar Matt Sarett2017-06-08
* Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...Gravatar Brian Salomon2017-06-08
* Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""Gravatar Brian Salomon2017-06-08
* Do not return Index8 from SkAndroidCodec::computeOutputColorTypeGravatar Matt Sarett2017-06-08
* Revert "DeferredTextureImageData low-bit-depth/dithering support"Gravatar Brian Salomon2017-06-08