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Author
Age
...
*
Make GPU cache invalidation SkMessageBus messages go to one GrContext.
Brian Salomon
2018-07-11
*
Use simple buffers instead of vectors
Herb Derby
2018-07-11
*
Whitespace Fixup
Hal Canary
2018-07-11
*
Add more tests for PolyUtils
Jim Van Verth
2018-07-11
*
might as well use SkRasterPipeline::gamma too
Mike Klein
2018-07-11
*
fix for persistent shader cache
Ethan Nicholas
2018-07-11
*
Reland "Reland "Move Vulkan DebugCallback code into tools.""
Greg Daniel
2018-07-11
*
implemented uploading intial texture data for metal gpu backend
Timothy Liang
2018-07-11
*
Revert "SkDEBUGF: use __VA_ARGS__"
Robert Phillips
2018-07-11
*
refactored where texture descriptors are made for metal gpu backend
Timothy Liang
2018-07-11
*
Use new SkGlyphIDSet - v2
Herb Derby
2018-07-11
*
use from/to_srgb
Mike Klein
2018-07-11
*
SkDEBUGF: use __VA_ARGS__
Hal Canary
2018-07-11
*
propogate simple angles in pathops
Cary Clark
2018-07-11
*
Reland "transform paint color to dst colorspace"
Mike Klein
2018-07-11
*
Remove clamping of kPlus with F16 configs
Brian Osman
2018-07-11
*
Remove old lazy image decoding heuristic logic
Brian Osman
2018-07-11
*
Reland "Reland "Make GrVkBackendContext no longer derive from SkRefCnt.""
Greg Daniel
2018-07-11
*
added skeletal animation support to GPU backend
Ruiqi Mao
2018-07-11
*
Move SkRefSet / pipe code to smart pointer.
Ben Wagner
2018-07-10
*
Revert "Use new SkGlyphIDSet"
Herb Derby
2018-07-10
*
Use new SkGlyphIDSet
Herb Derby
2018-07-10
*
Move SkWriteBuffer to smart pointers.
Ben Wagner
2018-07-10
*
Revert "transform paint color to dst colorspace"
Brian Osman
2018-07-10
*
Revert "added skeletal animation support to GPU backend"
Joe Gregorio
2018-07-10
*
Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."
Brian Salomon
2018-07-10
*
added skeletal animation support to GPU backend
Ruiqi Mao
2018-07-10
*
update (non-sprite) image shader color management
Mike Klein
2018-07-10
*
transform paint color to dst colorspace
Mike Klein
2018-07-10
*
Make SkTypefacePlayback use smart pointers.
Ben Wagner
2018-07-10
*
Add field to directly pass glyphs when using glyph encoding
Herb Derby
2018-07-10
*
Remove the SkGlyphRunInfo code
Herb Derby
2018-07-10
*
Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"
Stan Iliev
2018-07-10
*
fix line intersect divide by zero
Cary Clark
2018-07-10
*
Expand testing of SkMatrix::decomposeScale
Robert Phillips
2018-07-10
*
Remove run list code
Herb Derby
2018-07-10
*
Deinline some GrPathRenderer method and one GrDrawingMananger method.
Brian Salomon
2018-07-10
*
Remove interpolants are inaccurate workaround for Adreno 3xx.
Brian Salomon
2018-07-10
*
Interpolate patch vertices in destination color space
Brian Osman
2018-07-09
*
switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
Ethan Nicholas
2018-07-09
*
Fix fuzzer bug in SkGradientShader::MakeSweep
Robert Phillips
2018-07-09
*
added caching of SkVertices
Ruiqi Mao
2018-07-09
*
Revert "Add genIDs from all contributing elements to GrReducedClip's mask key."
Brian Salomon
2018-07-09
*
Update SkSpan to match the standard more closely
Herb Derby
2018-07-09
*
More workarounds on Windows Debug DLL crash.
Yong-Hwan Baek
2018-07-09
*
Remove SK_IGNORE_WIN_EMOJI_FIX
Ben Wagner
2018-07-09
*
Add genIDs from all contributing elements to GrReducedClip's mask key.
Brian Salomon
2018-07-09
*
Support older SKPs drawing to legacy destinations correctly
Brian Osman
2018-07-06
*
Add color type to the image filter DAG's OutputProperties
Brian Osman
2018-07-06
*
Switch gradients to as-encoded blending
Brian Osman
2018-07-06
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