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* Use the SkBitmapHeap to handle SkBitmaps in SkGPipe cross process.Gravatar scroggo@google.com2012-08-13
* (Attempt to) fix Android build from r5056, thanks to suggestion by senorblanco@.Gravatar tomhudson@google.com2012-08-13
* Fix Windows build from r5056.Gravatar tomhudson@google.com2012-08-13
* Fix GPU-less build from r5056.Gravatar bsalomon@google.com2012-08-13
* Add a zoom filter to Skia. This will be used on ChromeOS to implement the scr...Gravatar bsalomon@google.com2012-08-13
* arm: dynamic NEON support for SkBitmapProcState functions.Gravatar digit@google.com2012-08-13
* privatize SkBuffer.hGravatar mike@reedtribe.org2012-08-13
* privatize SkRefDict.hGravatar mike@reedtribe.org2012-08-12
* privatize SkGlyph.hGravatar mike@reedtribe.org2012-08-12
* privatize SkPtrRecorder.hGravatar mike@reedtribe.org2012-08-12
* refactor some subclasses in SkFlattenable.h into SkPtrRecorder.h, in preparat...Gravatar mike@reedtribe.org2012-08-12
* privatize SkDeviceProfile.hGravatar mike@reedtribe.org2012-08-12
* revert arith change, until I can rebaseline all the images (and check chrome)Gravatar mike@reedtribe.org2012-08-12
* use premul macro to pack componentsGravatar mike@reedtribe.org2012-08-12
* Fix handling of infinite bounds during "fast transforms".Gravatar tomhudson@google.com2012-08-10
* privatize SkBlitter.hGravatar reed@google.com2012-08-09
* remove unused local var (warning fix)Gravatar reed@google.com2012-08-09
* privatize SkScan.hGravatar reed@google.com2012-08-09
* use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latterGravatar reed@google.com2012-08-09
* Added method of getting top genID from SkClipStackGravatar robertphillips@google.com2012-08-09
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* Added resource domain to GrTextureDescGravatar robertphillips@google.com2012-08-09
* privatize SkEdgeClipper.hGravatar mike@reedtribe.org2012-08-09
* privatization of SkPerspIter.hGravatar mike@reedtribe.org2012-08-09
* privatization -- moving headers out of include into srcGravatar mike@reedtribe.org2012-08-09
* arm: dynamic NEON support for SkBlitRow_opts_arm.cppGravatar digit@google.com2012-08-08
* Make SkGPipe use SkBitmapHeap.Gravatar scroggo@google.com2012-08-08
* GrCacheID.h must reside in include\gpu due to inclusion by GrTexture.hGravatar robertphillips@google.com2012-08-08
* Refactored cacheID in preparation for clip mask caching changesGravatar robertphillips@google.com2012-08-08
* move SkSqrt32 back into SkMath.h -- was referenced in SkEmbossMask.cppGravatar reed@google.com2012-08-07
* #include "SkMathPriv.h"Gravatar reed@google.com2012-08-07
* Privatize SkAutoKern.hGravatar reed@google.com2012-08-07
* Privatization:Gravatar reed@google.com2012-08-07
* Refactor Bitmap Storage for SkPicture using SkPipe's design.Gravatar djsollen@google.com2012-08-07
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Adding storage of SkPath::fIsOvalGravatar robertphillips@google.com2012-08-07
* Moving DeferredDevice and DeferredGPipeController classes out of the deferred...Gravatar junov@chromium.org2012-08-07
* must include SkPath.h after restructureGravatar reed@google.com2012-08-07
* include SkFlatteningBuffer.h after restructureGravatar reed@google.com2012-08-07
* Fix for r4978 unit test failure. TBR by BrianGravatar robertphillips@google.com2012-08-07
* need to explicitly include SkPath.h after refactoringGravatar reed@google.com2012-08-07
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* change SkTextToPathIter to allow continuation even when there is no path forGravatar reed@google.com2012-08-07
* Added SkClipStack portion of new clip mask caching systemGravatar robertphillips@google.com2012-08-07
* move SkTextToPathIter into private headerGravatar reed@google.com2012-08-07
* Style correction: sprinkling "this->" in SkDeferredCanvas.cppGravatar junov@chromium.org2012-08-07
* Removing the SkPicture backend from SkDeferredCanvas codeGravatar junov@chromium.org2012-08-07
* Adding API to SkGPipe and SkDeferredCanvas for controlling memory usage exter...Gravatar junov@chromium.org2012-08-07
* document OwnDeviceCanvasGravatar reed@google.com2012-08-07
* move SkFilterShader into private headerGravatar reed@google.com2012-08-06