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* Added method of getting top genID from SkClipStackGravatar robertphillips@google.com2012-08-09
* remove SkShape (unused)Gravatar reed@google.com2012-08-09
* Added resource domain to GrTextureDescGravatar robertphillips@google.com2012-08-09
* privatize SkEdgeClipper.hGravatar mike@reedtribe.org2012-08-09
* privatization of SkPerspIter.hGravatar mike@reedtribe.org2012-08-09
* privatization -- moving headers out of include into srcGravatar mike@reedtribe.org2012-08-09
* arm: dynamic NEON support for SkBlitRow_opts_arm.cppGravatar digit@google.com2012-08-08
* Make SkGPipe use SkBitmapHeap.Gravatar scroggo@google.com2012-08-08
* GrCacheID.h must reside in include\gpu due to inclusion by GrTexture.hGravatar robertphillips@google.com2012-08-08
* Refactored cacheID in preparation for clip mask caching changesGravatar robertphillips@google.com2012-08-08
* move SkSqrt32 back into SkMath.h -- was referenced in SkEmbossMask.cppGravatar reed@google.com2012-08-07
* #include "SkMathPriv.h"Gravatar reed@google.com2012-08-07
* Privatize SkAutoKern.hGravatar reed@google.com2012-08-07
* Privatization:Gravatar reed@google.com2012-08-07
* Refactor Bitmap Storage for SkPicture using SkPipe's design.Gravatar djsollen@google.com2012-08-07
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Adding storage of SkPath::fIsOvalGravatar robertphillips@google.com2012-08-07
* Moving DeferredDevice and DeferredGPipeController classes out of the deferred...Gravatar junov@chromium.org2012-08-07
* must include SkPath.h after restructureGravatar reed@google.com2012-08-07
* include SkFlatteningBuffer.h after restructureGravatar reed@google.com2012-08-07
* Fix for r4978 unit test failure. TBR by BrianGravatar robertphillips@google.com2012-08-07
* need to explicitly include SkPath.h after refactoringGravatar reed@google.com2012-08-07
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* change SkTextToPathIter to allow continuation even when there is no path forGravatar reed@google.com2012-08-07
* Added SkClipStack portion of new clip mask caching systemGravatar robertphillips@google.com2012-08-07
* move SkTextToPathIter into private headerGravatar reed@google.com2012-08-07
* Style correction: sprinkling "this->" in SkDeferredCanvas.cppGravatar junov@chromium.org2012-08-07
* Removing the SkPicture backend from SkDeferredCanvas codeGravatar junov@chromium.org2012-08-07
* Adding API to SkGPipe and SkDeferredCanvas for controlling memory usage exter...Gravatar junov@chromium.org2012-08-07
* document OwnDeviceCanvasGravatar reed@google.com2012-08-07
* move SkFilterShader into private headerGravatar reed@google.com2012-08-06
* Even when the pts are restricted to 32K values, we can still overflow computingGravatar reed@google.com2012-08-06
* If we lose precision computing sum of the dash intervals, then we can have theGravatar reed@google.com2012-08-06
* rm: Introduce SK_ARM_NEON_WRAP handy wrapper macro.Gravatar digit@google.com2012-08-06
* tie slow sort (STD) to legacy AA, so that skia can use the fast one, and so thatGravatar reed@google.com2012-08-03
* revert gpu-less mac sample app, remove busted sample (that has equivalent gm)Gravatar bsalomon@google.com2012-08-03
* Ensure that enums used by GrCustomStage TestCreate functions are declared in ...Gravatar bsalomon@google.com2012-08-03
* Add .0 on float GLSL literals to fix GLPrograms test breakGravatar bsalomon@google.com2012-08-03
* Add morphology, convolution, single texture, texture domain effects to new un...Gravatar bsalomon@google.com2012-08-03
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Reduce usage of GrGLShaderBuilder::SamplerModeGravatar tomhudson@google.com2012-08-02
* Store more behavior of SkFlatDictionary in SkFlatController.Gravatar scroggo@google.com2012-08-02
* Move GL programs unit test code to tests project.Gravatar bsalomon@google.com2012-08-02
* Early out the texture key generation if there is no texture passed to the GrG...Gravatar twiz@google.com2012-08-02
* create inline version of setLine that assumes no clip. 10% faster for dashing...Gravatar reed@google.com2012-08-02
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02
* Fix infinite recursion in cubic->quad conversion, also attempt to detect near...Gravatar bsalomon@google.com2012-08-02
* special-case edge-building for polygons (paths with only lines)Gravatar reed@google.com2012-08-02
* Create GPU-less build of Skia.Gravatar bsalomon@google.com2012-08-02
* Added check for aa/bw rect mergingGravatar robertphillips@google.com2012-08-02