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* Move swizzle & modulation computation, non-virtual functions ontoGravatar tomhudson@google.com2012-05-24
* First stage of reworking custom shader infrastructure to allowGravatar tomhudson@google.com2012-05-24
* Fix some EOLs, mark files with the LF property.Gravatar bsalomon@google.com2012-05-24
* Updated useSWOnlyPath method to use path chain instead of raw path renderer m...Gravatar robertphillips@google.com2012-05-24
* Removed SoftwarePathRenderer from GrContext's path renderer chainGravatar robertphillips@google.com2012-05-23
* "fix" for r4034 issuesGravatar robertphillips@google.com2012-05-23
* Plumbing to propagate save & restore from SkCanvas down to GrContext & lowerGravatar robertphillips@google.com2012-05-23
* Remove GrClipMaskManager's path renderer chain (in favor of GrContext's)Gravatar robertphillips@google.com2012-05-22
* Minor tweaks to SW-only clip mask generation logicGravatar robertphillips@google.com2012-05-22
* Commit comment change that was supposed to go into r4024 but wasn't because I...Gravatar bsalomon@google.com2012-05-22
* Kill GrGpuGL::fHWDrawStateGravatar bsalomon@google.com2012-05-21
* Changes accidentally omitted from 4022.Gravatar bsalomon@google.com2012-05-21
* Stop Tracking const vertex attrib color and coverage using GrDrawStateGravatar bsalomon@google.com2012-05-21
* Stop using GrDrawState to track stencil stateGravatar bsalomon@google.com2012-05-21
* Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey s...Gravatar bsalomon@google.com2012-05-21
* Tunnel name requests through factory, forcing custom effect and custom prog s...Gravatar bsalomon@google.com2012-05-21
* When GL context is reset set some desktop-only GL state to values that we ass...Gravatar bsalomon@google.com2012-05-21
* Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bugGravatar bsalomon@google.com2012-05-21
* remove bogus nearlyzero checksGravatar reed@google.com2012-05-21
* Stop using GrDrawState to track bound textures and render targetGravatar bsalomon@google.com2012-05-21
* ~glyphcache_globals needs to actually delete its cacheGravatar reed@google.com2012-05-21
* Stop using GrDrawState to track draw face, dither, and color maskGravatar bsalomon@google.com2012-05-21
* Fix assignment of non-copyable.Gravatar bungeman@google.com2012-05-21
* Stop using GrDrawState to track GPU's blend stateGravatar bsalomon@google.com2012-05-21
* Some refactoring of GrCustomStage and friendsGravatar bsalomon@google.com2012-05-18
* Fix obviously disallowed copy that Visual Studio allows.Gravatar bungeman@google.com2012-05-18
* CreateTypefaceFromStream for GDI.Gravatar bungeman@google.com2012-05-18
* Move state onto GrGLShaderBuilder, to let us implement mappingsGravatar tomhudson@google.com2012-05-18
* minor cleanups, in prep for more work on improving precisionGravatar reed@google.com2012-05-17
* Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 supportGravatar tomhudson@google.com2012-05-17
* reuse() is no longer available, call reset()Gravatar reed@google.com2012-05-17
* change SkChunkAlloc to grow its allocations geometrically (not linearly)Gravatar reed@google.com2012-05-17
* change SetTLSFontCacheLimit to be void, since it doesn't easily know the prev...Gravatar reed@google.com2012-05-17
* Allow font-cache to use thread_local_storage for a private cacheGravatar reed@google.com2012-05-17
* Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes allGravatar reed@google.com2012-05-17
* First functioning version of SW-only clip mask creatorGravatar robertphillips@google.com2012-05-17
* Free cached AA clip mask when create hard/stencil clip maskGravatar robertphillips@google.com2012-05-17
* pass the region-op to the clipstack for SkCanvas::clipRegion.Gravatar reed@google.com2012-05-16
* WeakRefCntGravatar bungeman@google.com2012-05-16
* remove unused variable (isNaN)Gravatar reed@google.com2012-05-16
* Iter::next takes a bool (defaults to true for now) if we want to consume dege...Gravatar reed@google.com2012-05-16
* Disable SSSE3 for Android x86 *ONLY*.Gravatar tomhudson@google.com2012-05-16
* perform quickReject in drawPoints (which is called by drawLine) just like weGravatar reed@google.com2012-05-16
* add computeFastBounds to SkPathEffect, so we can attempt quickRejectGravatar reed@google.com2012-05-15
* make "Partial pixel coverage will be incorrectly blended" debug message condi...Gravatar reed@google.com2012-05-15
* remove null-check in SKPath::Iter::next() -- not needed, and slows us down a ...Gravatar reed@google.com2012-05-15
* Convert AAClipCache's GrRects to GrIRectsGravatar robertphillips@google.com2012-05-15
* for scalar==float, tis faster to always to MIN and MAX, than to put an ELSEGravatar reed@google.com2012-05-15
* Use x*0 instead of x!=x to detect non-finite values, since x*0 also detects i...Gravatar reed@google.com2012-05-15
* pre allocate space for the result (guesstimation) so we don't spend extra timeGravatar reed@google.com2012-05-15