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Commit message (
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Author
Age
*
fix sksl standalone build error
Ethan Nicholas
2018-04-13
*
remove unused virtual onNotifyPixelsChanged
Mike Reed
2018-04-13
*
Support downscaling to max texture size when making cross-context images
Brian Osman
2018-04-13
*
Clone the xpos array in drawPosText
Yuqian Li
2018-04-13
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
Don't try to readback from the GPU for small blur sigmas
Robert Phillips
2018-04-13
*
path is rect bug number nine
Cary Clark
2018-04-13
*
Limit our IsBadForDAA for stroke width > 0 and <= 2
Yuqian Li
2018-04-13
*
ccpr: Actually blacklist ANGLE
Chris Dalton
2018-04-12
*
can't abort looper loop, as saveCount won't be balanced
Mike Reed
2018-04-12
*
Don't create lazy proxys if their width/height is greater than max tex size
Greg Daniel
2018-04-12
*
son of path is rect bug
Cary Clark
2018-04-12
*
workaround for buggy macOS GLSL shader compiler
Ethan Nicholas
2018-04-12
*
Delete getRenderTargetHandle call on SkSurface.
Greg Daniel
2018-04-12
*
check for non-finite values output by clipper
Mike Reed
2018-04-12
*
Fail fast when trying to make a texture that's too large
Brian Osman
2018-04-12
*
Reland "Add private fIsBadForDAA bit to SkPath"
Yuqian Li
2018-04-12
*
add conservative bounds to raster tiling
Mike Reed
2018-04-12
*
always clear the looper when we're unrolling it, to not confused devices
Mike Reed
2018-04-12
*
another rect is path fix
Cary Clark
2018-04-12
*
Add SK_SUPPORT_LEGACY_BACKEND_OBJECTS
Robert Phillips
2018-04-12
*
Implement Sk2f Load2
Chris Dalton
2018-04-12
*
ccpr: Blacklist ANGLE again
Chris Dalton
2018-04-12
*
Allow SkImage_Gpu to fail some requests in DDL mode
Robert Phillips
2018-04-12
*
Implement Sk4f min/max
Chris Dalton
2018-04-12
*
Remove obsolete comment
Yuqian Li
2018-04-12
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
remove unused/dumb methods from SkRect
Mike Reed
2018-04-11
*
Clean-up paints for drawImage (etc.) to enforce that we always
Mike Reed
2018-04-11
*
more path is rect bugs
Cary Clark
2018-04-11
*
Revert "Add private fIsBadForDAA bit to SkPath"
Yuqian Li
2018-04-11
*
Add private fIsBadForDAA bit to SkPath
Yuqian Li
2018-04-11
*
no need to tile draws that don't involve paths
Mike Reed
2018-04-11
*
Fix alpha threshold image filter GPU implementation
Robert Phillips
2018-04-11
*
Remove guard around getBackendTexture/RenderTarget calls
Greg Daniel
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
Get ViaDDL working with Vulkan
Robert Phillips
2018-04-11
*
Move GrBackendRenderTarget over to new system of getting backed infos
Greg Daniel
2018-04-11
*
Remove unused field fBitmapBytes
Yuqian Li
2018-04-11
*
Merge drawDevice and respect ctm for the paint
Yuqian Li
2018-04-10
*
ccpr: Clip quadratic hulls more efficiently
Chris Dalton
2018-04-10
*
Add initial support for simple concave shadows.
Jim Van Verth
2018-04-10
*
Do not use CTM for drawDevice or drawSprite
Yuqian Li
2018-04-10
*
ccpr: Improve CPU checks for collinear points
Chris Dalton
2018-04-10
*
ccpr: Remove fCurrAnchorPoint from GrCCGeometry
Chris Dalton
2018-04-10
*
Remove extra Vulkan submitCommandBuffer from deleteTestingOnlyBackendTexture
Robert Phillips
2018-04-10
*
Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.
Greg Daniel
2018-04-10
*
one more path is rect bug
Cary Clark
2018-04-10
*
fix path to rect when missing close verb
Cary Clark
2018-04-10
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