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* fix sksl standalone build errorGravatar Ethan Nicholas2018-04-13
* remove unused virtual onNotifyPixelsChangedGravatar Mike Reed2018-04-13
* Support downscaling to max texture size when making cross-context imagesGravatar Brian Osman2018-04-13
* Clone the xpos array in drawPosTextGravatar Yuqian Li2018-04-13
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* Don't try to readback from the GPU for small blur sigmasGravatar Robert Phillips2018-04-13
* path is rect bug number nineGravatar Cary Clark2018-04-13
* Limit our IsBadForDAA for stroke width > 0 and <= 2Gravatar Yuqian Li2018-04-13
* ccpr: Actually blacklist ANGLEGravatar Chris Dalton2018-04-12
* can't abort looper loop, as saveCount won't be balancedGravatar Mike Reed2018-04-12
* Don't create lazy proxys if their width/height is greater than max tex sizeGravatar Greg Daniel2018-04-12
* son of path is rect bugGravatar Cary Clark2018-04-12
* workaround for buggy macOS GLSL shader compilerGravatar Ethan Nicholas2018-04-12
* Delete getRenderTargetHandle call on SkSurface.Gravatar Greg Daniel2018-04-12
* check for non-finite values output by clipperGravatar Mike Reed2018-04-12
* Fail fast when trying to make a texture that's too largeGravatar Brian Osman2018-04-12
* Reland "Add private fIsBadForDAA bit to SkPath"Gravatar Yuqian Li2018-04-12
* add conservative bounds to raster tilingGravatar Mike Reed2018-04-12
* always clear the looper when we're unrolling it, to not confused devicesGravatar Mike Reed2018-04-12
* another rect is path fixGravatar Cary Clark2018-04-12
* Add SK_SUPPORT_LEGACY_BACKEND_OBJECTSGravatar Robert Phillips2018-04-12
* Implement Sk2f Load2Gravatar Chris Dalton2018-04-12
* ccpr: Blacklist ANGLE againGravatar Chris Dalton2018-04-12
* Allow SkImage_Gpu to fail some requests in DDL modeGravatar Robert Phillips2018-04-12
* Implement Sk4f min/maxGravatar Chris Dalton2018-04-12
* Remove obsolete commentGravatar Yuqian Li2018-04-12
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* remove unused/dumb methods from SkRectGravatar Mike Reed2018-04-11
* Clean-up paints for drawImage (etc.) to enforce that we alwaysGravatar Mike Reed2018-04-11
* more path is rect bugsGravatar Cary Clark2018-04-11
* Revert "Add private fIsBadForDAA bit to SkPath"Gravatar Yuqian Li2018-04-11
* Add private fIsBadForDAA bit to SkPathGravatar Yuqian Li2018-04-11
* no need to tile draws that don't involve pathsGravatar Mike Reed2018-04-11
* Fix alpha threshold image filter GPU implementationGravatar Robert Phillips2018-04-11
* Remove guard around getBackendTexture/RenderTarget callsGravatar Greg Daniel2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* Get ViaDDL working with VulkanGravatar Robert Phillips2018-04-11
* Move GrBackendRenderTarget over to new system of getting backed infosGravatar Greg Daniel2018-04-11
* Remove unused field fBitmapBytesGravatar Yuqian Li2018-04-11
* Merge drawDevice and respect ctm for the paintGravatar Yuqian Li2018-04-10
* ccpr: Clip quadratic hulls more efficientlyGravatar Chris Dalton2018-04-10
* Add initial support for simple concave shadows.Gravatar Jim Van Verth2018-04-10
* Do not use CTM for drawDevice or drawSpriteGravatar Yuqian Li2018-04-10
* ccpr: Improve CPU checks for collinear pointsGravatar Chris Dalton2018-04-10
* ccpr: Remove fCurrAnchorPoint from GrCCGeometryGravatar Chris Dalton2018-04-10
* Remove extra Vulkan submitCommandBuffer from deleteTestingOnlyBackendTextureGravatar Robert Phillips2018-04-10
* Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.Gravatar Greg Daniel2018-04-10
* one more path is rect bugGravatar Cary Clark2018-04-10
* fix path to rect when missing close verbGravatar Cary Clark2018-04-10