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* use #ifdef instead of #if for SK_VULKANGravatar Mike Reed2017-06-14
* Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...Gravatar Robert Phillips2017-06-14
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
* Add GrTexture.h include to GrAHardwareBufferImageGenerator.cppGravatar Robert Phillips2017-06-13
* Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"Gravatar Robert Phillips2017-06-13
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
* remove 32K table for embossGravatar Mike Reed2017-06-13
* use statically linked glGetShaderPrecisionFormat on AndroidGravatar Brian Salomon2017-06-13
* Remove AVX+ special case for load<U8>().Gravatar Mike Klein2017-06-13
* Update skia to use ifdefs for Vulkan code instead of dummy headerGravatar Greg Daniel2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Refactor SkBlurImageFilter_opts.h for readability.Gravatar Mike Klein2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Revert "Revert "inline common modecolorfilters""Gravatar Mike Reed2017-06-13
* Revert "inline common modecolorfilters"Gravatar Mike Klein2017-06-13
* inline common modecolorfiltersGravatar Mike Reed2017-06-12
* Consolidate decoding frames into SkCodecGravatar Leon Scroggins III2017-06-12
* Always encode images with sRGB encoded pixelsGravatar Matt Sarett2017-06-12
* Combine duplicate code in preparing clipRgn for fill_pathGravatar Yuqian Li2017-06-12
* make make{SRGB,Linear}Gamma() constGravatar Mike Klein2017-06-12
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
* remove dead code associated with SK_SUPPORT_LEGACY_RASTERPIPELINEGravatar Mike Reed2017-06-12
* Reland DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-12
* Revert "Revert "Disable F16-nullptr sources""Gravatar Matt Sarett2017-06-12
* fix f16 encodingGravatar Mike Klein2017-06-12
* Convert SkClassifyCubic to double precisionGravatar Chris Dalton2017-06-12
* GrTessellator: fix two NaN issues.Gravatar Stephen White2017-06-12
* Re-enable deferred proxies in ChromeGravatar Robert Phillips2017-06-12
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12
* remove unneeded proc fieldsGravatar Mike Reed2017-06-12
* SkPDF: consolodate glyph runs on BUILD_FOR_WINGravatar Hal Canary2017-06-12
* added SPIR-V RelaxedPrecisionGravatar Ethan Nicholas2017-06-12
* fixed issue with SkSL dead code eliminationGravatar Ethan Nicholas2017-06-12
* only SkHalfToFloat_finite_ftz(uint64_t hs) is calledGravatar Mike Klein2017-06-12
* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* remove unneeded methodsGravatar Mike Reed2017-06-10
* remove unneeded SK_APIGravatar Mike Reed2017-06-10
* SkXfermode no longer needs to e a flattenableGravatar Mike Reed2017-06-10
* attempt to fix compiler errorGravatar Mike Reed2017-06-10
* remove unused arithmetic codeGravatar Mike Reed2017-06-09
* CanOverflow -> ClampIfNeededGravatar Mike Klein2017-06-09
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Revert "Disable F16-nullptr sources"Gravatar Matt Sarett2017-06-09
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09