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* SkJumper: make some room for wider instructions.Gravatar Mike Klein2017-02-16
* Use non-linear color spaces for Android decode outputsGravatar Matt Sarett2017-02-16
* Use SDF path miplevels based on the original path's sizeGravatar Jim Van Verth2017-02-16
* Flush to zero when loading f16 with sse2/sse4.1.Gravatar Mike Klein2017-02-16
* Simplify more: remove SkRasterPipeline::compile().Gravatar Mike Klein2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* SkJumperGravatar Mike Klein2017-02-16
* Work around Mac x- and cap-height calculation.Gravatar bungeman2017-02-16
* Use non-linear blending flag in raster pipeline blitterGravatar Matt Sarett2017-02-15
* Clean up SkSplicer.Gravatar Mike Klein2017-02-15
* return and take SkImageGenerator as unique_ptrGravatar Mike Reed2017-02-15
* Check that coverage FPs are compatible with alpha as coverageGravatar Brian Salomon2017-02-15
* Tighten up GrSurfaceProxy typingGravatar Robert Phillips2017-02-15
* improved performance of parsing SkSLLayout flagsGravatar Ethan Nicholas2017-02-15
* Revert "Revert "make SkClipStack.h private (in src)""Gravatar Mike Reed2017-02-15
* Add GrMakeCachedBitmapProxyGravatar Robert Phillips2017-02-15
* GrTessellator (AA): null GrGeometryProcessor crash fix.Gravatar Stephen White2017-02-15
* Revert "make SkClipStack.h private (in src)"Gravatar Mike Reed2017-02-15
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* much better ideaGravatar Mike Klein2017-02-15
* make SkClipStack.h private (in src)Gravatar Mike Reed2017-02-15
* Remove GL asserts for geo shaders to not have uniformsGravatar csmartdalton2017-02-15
* removed unused code around scaled generatorsGravatar Mike Reed2017-02-15
* SkPictureImageGenerator.h include guardGravatar Hal Canary2017-02-15
* Make GrPipelineInput::setToSolidCoverage set the opaque bit.Gravatar Brian Salomon2017-02-15
* Suggest P3 for wide gamut images in SkAndroidCodecGravatar Matt Sarett2017-02-15
* Non linear blending flag for SkColorSpaceGravatar Brian Osman2017-02-15
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* Remove returns at end of stage splices.Gravatar Mike Klein2017-02-14
* Handle collapsed drawVertices() texture coords gracefullyGravatar Florin Malita2017-02-14
* Move SkDOM to SkArenaAlloc from SkChunkAlloc.Gravatar Herb Derby2017-02-14
* Picture backed images must have a bit depth and color spaceGravatar Matt Sarett2017-02-14
* GrContext option to prevent GPU based YUV -> RGBGravatar Brian Osman2017-02-14
* Remove include/xml from public API.Gravatar Herb Derby2017-02-14
* work on raster device clippingGravatar Mike Reed2017-02-14
* Remove SkSmallAllocator.Gravatar Herb Derby2017-02-14
* Make raster pipeline support all pixel conversionsGravatar Matt Sarett2017-02-14
* Simplify code for making paints with shaders.Gravatar Herb Derby2017-02-14
* Remove component flags from GrPipelineInput.Gravatar Brian Salomon2017-02-14
* Remove component flags from GrXPFactory output analysis.Gravatar Brian Salomon2017-02-14
* Add check for finite phase to SkPath1DPathEffect::MakeGravatar Robert Phillips2017-02-14
* SkSplicer: implement constant_colorGravatar Mike Klein2017-02-14
* SkSplicer: fix dstoverGravatar Mike Klein2017-02-14
* Revert "Revert "Always make SkImageShaders in heap.""Gravatar Herb Derby2017-02-14
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* SkSplicer support for 2-point gradients.Gravatar Mike Klein2017-02-14
* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* GrTessellator (AA): fix "Canvas Arcs" coverage artifact.Gravatar Stephen White2017-02-13
* Enable sse2 backend for SkSplicer.Gravatar Mike Klein2017-02-13
* Revert "Always make SkImageShaders in heap."Gravatar Herb Derby2017-02-13