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Commit message (
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Author
Age
*
Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work.
Brian Salomon
2017-02-06
*
Work around broken std::unique_ptr<const T[]> constructor from std::unique_pt...
Brian Salomon
2017-02-06
*
Add sk_sp make variant to SkArenaAlloc.
Herb Derby
2017-02-06
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
Revert "Allow conversion from non-opaque to opaque"
Matt Sarett
2017-02-06
*
Fix two bugs when deciding to tile. Large images were always tiling.
Brian Osman
2017-02-06
*
SkXPS: new document API.
Hal Canary
2017-02-06
*
Reland "Respect canvas size and frame offset in webp decoder"
Matt Sarett
2017-02-06
*
SK_USE_SDL is never defined
Hal Canary
2017-02-06
*
Clean up more references to GYP.
Mike Klein
2017-02-06
*
Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.
Brian Salomon
2017-02-06
*
SkXPS: Begin refactoring SkXPSDevice
Hal Canary
2017-02-06
*
start removing uses of SkScalarMul
Mike Reed
2017-02-06
*
Add toXYZD50() to SkColorSpace API
Matt Sarett
2017-02-06
*
Revert "Respect canvas size and frame offset in webp decoder"
Robert Phillips
2017-02-06
*
Remove unused assignment in SkScan::AntiFillXRect.
Jeremy Roman
2017-02-05
*
Respect canvas size and frame offset in webp decoder
Matt Sarett
2017-02-03
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
expose new tight-bounds method on SkPath
Mike Reed
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
GrTessellator (AA): Fix for missing fill artifacts.
Stephen White
2017-02-03
*
Initialize some more variables in SpotShadowTessellator
Jim Van Verth
2017-02-03
*
experimental tight-bounds
Mike Reed
2017-02-03
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Batch across matrix changes in drawVertices and add GM to test.
Brian Salomon
2017-02-03
*
Revert "Revert "Spot shadow cleanup and optimization""
Brian Salomon
2017-02-02
*
SkXPSDevice inherits from SkBaseDevice
Hal Canary
2017-02-02
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Revert "Spot shadow cleanup and optimization"
Hal Canary
2017-02-02
*
Spot shadow cleanup and optimization
Jim Van Verth
2017-02-02
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Don't instantiate shaders with non-invertible local matrix
Florin Malita
2017-02-02
*
Force instantiation in GaussianBlur to hopefully prevent (and diagnose) Chrom...
Robert Phillips
2017-02-02
*
Revert "Revert "SkScalar: delete code that doesn't compile.""
Hal Canary
2017-02-02
*
Revert "SkScalar: delete code thqat doesn't compile."
Leon Scroggins
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Have Vulkan advertise that compressed textures are currently unsupported
Robert Phillips
2017-02-02
*
SkScalar: delete code thqat doesn't compile.
Hal Canary
2017-02-02
*
Prepare to test all image decode modes to F16
Matt Sarett
2017-02-02
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Add caching of ambient and spot shadow meshes.
Brian Salomon
2017-02-01
*
Expand SkImage::getTextureHandle call
Robert Phillips
2017-02-01
*
Broaden checking of GrSurfaceProxy::MakeDeferred's return value
Robert Phillips
2017-02-01
*
Add test for proactive proxy-creation failure
Robert Phillips
2017-02-01
*
GR_PROXY_MOVE: Work around Win/Clang eval order bug
Hans Wennborg
2017-02-01
*
Add more pre-checks to surfaceProxy creation
Robert Phillips
2017-02-01
*
Update SkSurface's cached image ownership handling to sk_sp
Robert Phillips
2017-02-01
*
Reduce use of SkImage_Base::peekTexture
Robert Phillips
2017-01-31
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