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* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Update GrYUVGenerator to upload to texture vs use writePixelsGravatar Greg Daniel2018-02-02
* handle degenerate cubic loopsGravatar Cary Clark2018-02-02
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
* switch to double in conic split on infinitiesGravatar Cary Clark2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Add new GrContext queries for imagability, surfacability, and max sample coun...Gravatar Brian Salomon2018-02-02
* updated SkSL READMEGravatar Ethan Nicholas2018-02-01
* Consolidate all the id handling and caching code.Gravatar Herb Derby2018-02-01
* check matrix for SkFixed32.32 compatibilityGravatar Mike Reed2018-02-01
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* signal on bad picture op, simplify other opsGravatar Mike Reed2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* detect truncated pict streamsGravatar Mike Reed2018-02-01
* Fix DDL unit testsGravatar Robert Phillips2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Have lazy proxies keep their callbacks around and clean up their lambdas in t...Gravatar Greg Daniel2018-02-01
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
* validate indices for verticesGravatar Mike Reed2018-02-01
* Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ...Gravatar Greg Daniel2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* SkFontHost_FreeType: better debugging infoGravatar Hal Canary2018-01-31
* 1010102, 101010x, 888x in swGravatar Mike Klein2018-01-30
* saturate some irect ops for fuzzersGravatar Mike Reed2018-01-30
* Fix mock tex rt gpu mem sizeGravatar Brian Salomon2018-01-30
* Revert "Reduce the amount of padding needed for SDFs, take 2"Gravatar Jim Van Verth2018-01-30
* Reduce the amount of padding needed for SDFs, take 2Gravatar Jim Van Verth2018-01-30
* Simplify SkAnimatedImageGravatar Leon Scroggins III2018-01-30
* Revert "Reduce the amount of padding needed for SDFs."Gravatar Jim Van Verth2018-01-30
* handle paths with degenerate verbsGravatar Mike Reed2018-01-30
* don't draw images with nonfinite dst boundsGravatar Mike Reed2018-01-30
* handle clipping large trianglesGravatar Mike Reed2018-01-30
* Reduce the amount of padding needed for SDFs.Gravatar Jim Van Verth2018-01-30
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* don't draw non-finite contexts in imagefiltersGravatar Mike Reed2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* check that rect is finite before jamming our boundsGravatar Mike Reed2018-01-29
* handle conics in 1D patheffectGravatar Mike Reed2018-01-29
* handle conics in text warperGravatar Mike Reed2018-01-29
* Remove some unused sample count capsGravatar Brian Salomon2018-01-29
* validate that contours begin with moveToGravatar Mike Reed2018-01-29
* workaround for Intel SPIR-V OpCompositeConstruct bugGravatar Ethan Nicholas2018-01-29